Special Effects and Visual Effects - Global and China Top Players Market Share and Ranking 2023
- Report Code : AMP2759150
- Published On: Oct, 2024
- Category : Internet Software & Services
- Pages : 168
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According to latest Research, the global market for Special Effects and Visual Effects should grow from US$ million in 2023 to US$ million by 2030, with a CAGR of % for the period of 2024-2030.
By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China Special Effects and Visual Effects market should grow from US$ million in 2023 to US$ million by 2030, with a CAGR of % for the period of 2024-2030. The United States Special Effects and Visual Effects market should grow from US$ million in 2023 to US$ million by 2030, with a CAGR of % for the period of 2024-2030.
By segment, Television grew percent to account for percent of the total market sales, and Film grew percent.
This report studies and analyses global Special Effects and Visual Effects status and future trends, to help determine the Special Effects and Visual Effects market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for Special Effects and Visual Effects, and provides market size (US$ million) and Year-over-Year growth, considering 2023 as the base year.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
To assess the competitive environment within the market including supplier revenue, market share, and company profiles.
Highlights
(1) Global Special Effects and Visual Effects market size, history data 2019-2024, and forecast data 2024-2029, (US$ million)
(2) Global Special Effects and Visual Effects by company, revenue, market share and industry ranking 2019-2024, (US$ million)
(3) China Special Effects and Visual Effects by company, revenue, market share and industry ranking 2019-2024, (US$ million)
(4) Global Special Effects and Visual Effects key consuming regions, consumption value and demand structure
(5) Special Effects and Visual Effects industry chains, upstream, midstream and downstream
Market segment by players, this report covers
Industrial Light and Magic
Rodeo Fx
Legend 3D
Framestore
The Mill
Cinesite
Moving Picture Company (MPC)
Weta Digital
Deluxe Entertainment
DNEG
Pinewood Studios
Sony Pictures Imageworks
Legendary
Digital Domain
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
Epic Games (UNREAL)
Method Studios
BUF
Scanline vfx
Artem
XFFX
Danish Special Effects Service
Bloodhound FX
TNG Visual Effects
Phantom Dynamics
Product Type Insights
Market segment by Type, covers
Special Effects
Visual Effects
Market segment by Application, can be divided into
Television
Film
Video Game
Others
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Report Includes:
Chapter 1: to describe Special Effects and Visual Effects product scope, global consumption value, China consumption value, development opportunities, challenges, trends, and policies.
Chapter 2: Global Special Effects and Visual Effects market share and ranking of major manufacturers, revenue, 2019-2024
Chapter 3: China Special Effects and Visual Effects market share and ranking of major manufacturers, revenue, 2019-2024
Chapter 4: Special Effects and Visual Effects industry chain, upstream, medium-stream, and downstream.
Chapter 5: Segment by Type, consumption value, percent & CAGR, 2018-2029
Chapter 6: Segment by Application, consumption value, percent & CAGR, 2018-2029
Chapter 7: Segment in regional level, consumption value, percent & CAGR, 2018-2029
Chapter 8: Segment in country level, consumption value, percent & CAGR, 2018-2029
Chapter 9: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, revenue, gross margin.
Chapter 10: Conclusions
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With tables and figures helping analyze worldwide Special Effects and Visual Effects Global and China Top Players market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
1 Market Overview1.1 Special Effects and Visual Effects Definition
1.2 Global Special Effects and Visual Effects Market Size and Forecast
1.3 China Special Effects and Visual Effects Market Size and Forecast
1.4 China Percentage in Global Market
1.5 Special Effects and Visual Effects Market Size: China VS Global Growth Rate, 2019-2030
1.6 Special Effects and Visual Effects Market Dynamics
1.6.1 Special Effects and Visual Effects Market Drivers
1.6.2 Special Effects and Visual Effects Market Restraints
1.6.3 Special Effects and Visual Effects Industry Trends
1.6.4 Special Effects and Visual Effects Industry Policy
2 Global Leading Players and Market Share2.1 By Revenue of Special Effects and Visual Effects, Global Market Share by Company, 2019-2024
2.2 Global Special Effects and Visual Effects Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.3 Global Special Effects and Visual Effects Concentration Ratio
2.4 Global Special Effects and Visual Effects Mergers & Acquisitions, Expansion Plans
2.5 Global Special Effects and Visual Effects Major Companies Product Type
2.6 Head Office and Special Effects and Visual Effects Production Site of Key Manufacturer
3 China Leading Players, Market Share and Ranking3.1 By Revenue of Special Effects and Visual Effects, China Market Share by Company, 2019-2024
3.2 China Special Effects and Visual Effects Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Industry Chain Analysis4.1 Special Effects and Visual Effects Industry Chain
4.2 Special Effects and Visual Effects Upstream Analysis
4.2.1 Special Effects and Visual Effects Core Raw Materials
4.2.2 Main Manufacturers of Special Effects and Visual Effects Core Raw Materials4.3 Midstream Analysis
4.4 Downstream Analysis
4.5 Special Effects and Visual Effects Production Mode
4.6 Special Effects and Visual Effects Procurement Model
4.7 Special Effects and Visual Effects Industry Sales Model and Sales Channels
4.7.1 Special Effects and Visual Effects Sales Model
4.7.2 Special Effects and Visual Effects Typical Distributors
5 Sights by Type5.1 Special Effects and Visual Effects Classification
5.1.1 Special Effects
5.1.2 Visual Effects5.2 By Type, Global Special Effects and Visual Effects Consumption Value & CAGR, 2019 VS 2024 VS 2030
5.3 By Type, Global Special Effects and Visual Effects Consumption Value, 2019-2030
6 Sights by Application6.1 Special Effects and Visual Effects Segment by Application
6.1.1 Television
6.1.2 Film
6.1.3 Video Game
6.1.4 Others6.2 By Application, Global Special Effects and Visual Effects Consumption Value & CAGR, 2019 VS 2024 VS 2030
6.3 By Application, Global Special Effects and Visual Effects Consumption Value, 2019-2030
7 Sales Sights by Region7.1 By Region, Global Special Effects and Visual Effects Consumption Value, 2019 VS 2024 VS 2030
7.2 By Region, Global Special Effects and Visual Effects Consumption Value, 2019-2030
7.3 North America
7.3.1 North America Special Effects and Visual Effects & Forecasts, 2019-2030
7.3.2 By Country, North America Special Effects and Visual Effects Market Size Market Share7.4 Europe
7.4.1 Europe Special Effects and Visual Effects Market Size & Forecasts, 2019-2030
7.4.2 By Country, Europe Special Effects and Visual Effects Market Size Market Share7.5 Asia Pacific
7.5.1 Asia Pacific Special Effects and Visual Effects Market Size & Forecasts, 2019-2030
7.5.2 By Country/Region, Asia Pacific Special Effects and Visual Effects Market Size Market Share7.6 South America
7.6.1 South America Special Effects and Visual Effects Market Size & Forecasts, 2019-2030
7.6.2 By Country, South America Special Effects and Visual Effects Market Size Market Share
7.7 Middle East & Africa
8 Sales Sights by Country Level8.1 By Country, Global Special Effects and Visual Effects Market Size & CAGR, 2019 VS 2024 VS 2030
8.2 By Country, Global Special Effects and Visual Effects Consumption Value, 2019-2030
8.3 U.S.
8.3.1 U.S. Special Effects and Visual Effects Market Size, 2019-2030
8.3.2 By Type, U.S. Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.3.3 By Application, U.S. Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 20308.4 Europe
8.4.1 Europe Special Effects and Visual Effects Market Size, 2019-2030
8.4.2 By Type, Europe Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.4.3 By Application, Europe Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 20308.5 China
8.5.1 China Special Effects and Visual Effects Market Size, 2019-2030
8.5.2 By Type, China Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.5.3 By Application, China Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 20308.6 Japan
8.6.1 Japan Special Effects and Visual Effects Market Size, 2019-2030
8.6.2 By Type, Japan Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.6.3 By Application, Japan Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.7 South Korea
8.7.1 South Korea Special Effects and Visual Effects Market Size, 2019-2030
8.7.2 By Type, South Korea Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.7.3 By Application, South Korea Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.8 Southeast Asia
8.8.1 Southeast Asia Special Effects and Visual Effects Market Size, 2019-2030
8.8.2 By Type, Southeast Asia Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.8.3 By Application, Southeast Asia Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.9 India
8.9.1 India Special Effects and Visual Effects Market Size, 2019-2030
8.9.2 By Type, India Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.9.3 By Application, India Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 20308.10 Middle East & Africa
8.10.1 Middle East & Africa Special Effects and Visual Effects Market Size, 2019-2030
8.10.2 By Type, Middle East & Africa Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
8.10.3 By Application, Middle East & Africa Special Effects and Visual Effects Consumption Value Market Share, 2024 VS 2030
9 Company Profile9.1 Industrial Light and Magic
9.1.1 Industrial Light and Magic Company Information, Head Office, Market Area and Industry Position
9.1.2 Industrial Light and Magic Company Profile and Main Business
9.1.3 Industrial Light and Magic Special Effects and Visual Effects Models, Specifications and Application
9.1.4 Industrial Light and Magic Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.1.5 Industrial Light and Magic Recent Developments9.2 Rodeo Fx
9.2.1 Rodeo Fx Company Information, Head Office, Market Area and Industry Position
9.2.2 Rodeo Fx Company Profile and Main Business
9.2.3 Rodeo Fx Special Effects and Visual Effects Models, Specifications and Application
9.2.4 Rodeo Fx Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.2.5 Rodeo Fx Recent Developments9.3 Legend 3D
9.3.1 Legend 3D Company Information, Head Office, Market Area and Industry Position
9.3.2 Legend 3D Company Profile and Main Business
9.3.3 Legend 3D Special Effects and Visual Effects Models, Specifications and Application
9.3.4 Legend 3D Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.3.5 Legend 3D Recent Developments9.4 Framestore
9.4.1 Framestore Company Information, Head Office, Market Area and Industry Position
9.4.2 Framestore Company Profile and Main Business
9.4.3 Framestore Special Effects and Visual Effects Models, Specifications and Application
9.4.4 Framestore Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.4.5 Framestore Recent Developments9.5 The Mill
9.5.1 The Mill Company Information, Head Office, Market Area and Industry Position
9.5.2 The Mill Company Profile and Main Business
9.5.3 The Mill Special Effects and Visual Effects Models, Specifications and Application
9.5.4 The Mill Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.5.5 The Mill Recent Developments9.6 Cinesite
9.6.1 Cinesite Company Information, Head Office, Market Area and Industry Position
9.6.2 Cinesite Company Profile and Main Business
9.6.3 Cinesite Special Effects and Visual Effects Models, Specifications and Application
9.6.4 Cinesite Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.6.5 Cinesite Recent Developments
9.7 Moving Picture Company (MPC)
9.7.1 Moving Picture Company (MPC) Company Information, Head Office, Market Area and Industry Position
9.7.2 Moving Picture Company (MPC) Company Profile and Main Business
9.7.3 Moving Picture Company (MPC) Special Effects and Visual Effects Models, Specifications and Application
9.7.4 Moving Picture Company (MPC) Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.7.5 Moving Picture Company (MPC) Recent Developments
9.8 Weta Digital
9.8.1 Weta Digital Company Information, Head Office, Market Area and Industry Position
9.8.2 Weta Digital Company Profile and Main Business
9.8.3 Weta Digital Special Effects and Visual Effects Models, Specifications and Application
9.8.4 Weta Digital Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.8.5 Weta Digital Recent Developments
9.9 Deluxe Entertainment
9.9.1 Deluxe Entertainment Company Information, Head Office, Market Area and Industry Position
9.9.2 Deluxe Entertainment Company Profile and Main Business
9.9.3 Deluxe Entertainment Special Effects and Visual Effects Models, Specifications and Application
9.9.4 Deluxe Entertainment Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.9.5 Deluxe Entertainment Recent Developments9.10 DNEG
9.10.1 DNEG Company Information, Head Office, Market Area and Industry Position
9.10.2 DNEG Company Profile and Main Business
9.10.3 DNEG Special Effects and Visual Effects Models, Specifications and Application
9.10.4 DNEG Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.10.5 DNEG Recent Developments
9.11 Pinewood Studios
9.11.1 Pinewood Studios Company Information, Head Office, Market Area and Industry Position
9.11.2 Pinewood Studios Company Profile and Main Business
9.11.3 Pinewood Studios Special Effects and Visual Effects Models, Specifications and Application
9.11.4 Pinewood Studios Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.11.5 Pinewood Studios Recent Developments
9.12 Sony Pictures Imageworks
9.12.1 Sony Pictures Imageworks Company Information, Head Office, Market Area and Industry Position
9.12.2 Sony Pictures Imageworks Company Profile and Main Business
9.12.3 Sony Pictures Imageworks Special Effects and Visual Effects Models, Specifications and Application
9.12.4 Sony Pictures Imageworks Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.12.5 Sony Pictures Imageworks Recent Developments
9.13 Legendary
9.13.1 Legendary Company Information, Head Office, Market Area and Industry Position
9.13.2 Legendary Company Profile and Main Business
9.13.3 Legendary Special Effects and Visual Effects Models, Specifications and Application
9.13.4 Legendary Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.13.5 Legendary Recent Developments
9.14 Digital Domain
9.14.1 Digital Domain Company Information, Head Office, Market Area and Industry Position
9.14.2 Digital Domain Company Profile and Main Business
9.14.3 Digital Domain Special Effects and Visual Effects Models, Specifications and Application
9.14.4 Digital Domain Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.14.5 Digital Domain Recent Developments
9.15 Animal Logic
9.15.1 Animal Logic Company Information, Head Office, Market Area and Industry Position
9.15.2 Animal Logic Company Profile and Main Business
9.15.3 Animal Logic Special Effects and Visual Effects Models, Specifications and Application
9.15.4 Animal Logic Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.15.5 Animal Logic Recent Developments
9.16 Pixomondo
9.16.1 Pixomondo Company Information, Head Office, Market Area and Industry Position
9.16.2 Pixomondo Company Profile and Main Business
9.16.3 Pixomondo Special Effects and Visual Effects Models, Specifications and Application
9.16.4 Pixomondo Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.16.5 Pixomondo Recent Developments
9.17 Digital Idea
9.17.1 Digital Idea Company Information, Head Office, Market Area and Industry Position
9.17.2 Digital Idea Company Profile and Main Business
9.17.3 Digital Idea Special Effects and Visual Effects Models, Specifications and Application
9.17.4 Digital Idea Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.17.5 Digital Idea Recent Developments
9.18 Tippett Studio
9.18.1 Tippett Studio Company Information, Head Office, Market Area and Industry Position
9.18.2 Tippett Studio Company Profile and Main Business
9.18.3 Tippett Studio Special Effects and Visual Effects Models, Specifications and Application
9.18.4 Tippett Studio Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.18.5 Tippett Studio Recent Developments
9.19 Flatworld Solutions Pvt
9.19.1 Flatworld Solutions Pvt Company Information, Head Office, Market Area and Industry Position
9.19.2 Flatworld Solutions Pvt Company Profile and Main Business
9.19.3 Flatworld Solutions Pvt Special Effects and Visual Effects Models, Specifications and Application
9.19.4 Flatworld Solutions Pvt Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.19.5 Flatworld Solutions Pvt Recent Developments9.20 Epic Games (UNREAL)
9.20.1 Epic Games (UNREAL) Company Information, Head Office, Market Area and Industry Position
9.20.2 Epic Games (UNREAL) Company Profile and Main Business
9.20.3 Epic Games (UNREAL) Special Effects and Visual Effects Models, Specifications and Application
9.20.4 Epic Games (UNREAL) Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.20.5 Epic Games (UNREAL) Recent Developments
9.21 Method Studios
9.21.1 Method Studios Company Information, Head Office, Market Area and Industry Position
9.21.2 Method Studios Company Profile and Main Business
9.21.3 Method Studios Special Effects and Visual Effects Models, Specifications and Application
9.21.4 Method Studios Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.21.5 Method Studios Recent Developments
9.22 BUF
9.22.1 BUF Company Information, Head Office, Market Area and Industry Position
9.22.2 BUF Company Profile and Main Business
9.22.3 BUF Special Effects and Visual Effects Models, Specifications and Application
9.22.4 BUF Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.22.5 BUF Recent Developments
9.23 Scanline vfx
9.23.1 Scanline vfx Company Information, Head Office, Market Area and Industry Position
9.23.2 Scanline vfx Company Profile and Main Business
9.23.3 Scanline vfx Special Effects and Visual Effects Models, Specifications and Application
9.23.4 Scanline vfx Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.23.5 Scanline vfx Recent Developments
9.24 Artem
9.24.1 Artem Company Information, Head Office, Market Area and Industry Position
9.24.2 Artem Company Profile and Main Business
9.24.3 Artem Special Effects and Visual Effects Models, Specifications and Application
9.24.4 Artem Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.24.5 Artem Recent Developments
9.25 XFFX
9.25.1 XFFX Company Information, Head Office, Market Area and Industry Position
9.25.2 XFFX Company Profile and Main Business
9.25.3 XFFX Special Effects and Visual Effects Models, Specifications and Application
9.25.4 XFFX Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.25.5 XFFX Recent Developments
9.26 Danish Special Effects Service
9.26.1 Danish Special Effects Service Company Information, Head Office, Market Area and Industry Position
9.26.2 Danish Special Effects Service Company Profile and Main Business
9.26.3 Danish Special Effects Service Special Effects and Visual Effects Models, Specifications and Application
9.26.4 Danish Special Effects Service Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.26.5 Danish Special Effects Service Recent Developments
9.27 Bloodhound FX
9.27.1 Bloodhound FX Company Information, Head Office, Market Area and Industry Position
9.27.2 Bloodhound FX Company Profile and Main Business
9.27.3 Bloodhound FX Special Effects and Visual Effects Models, Specifications and Application
9.27.4 Bloodhound FX Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.27.5 Bloodhound FX Recent Developments
9.28 TNG Visual Effects
9.28.1 TNG Visual Effects Company Information, Head Office, Market Area and Industry Position
9.28.2 TNG Visual Effects Company Profile and Main Business
9.28.3 TNG Visual Effects Special Effects and Visual Effects Models, Specifications and Application
9.28.4 TNG Visual Effects Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.28.5 TNG Visual Effects Recent Developments
9.29 Phantom Dynamics
9.29.1 Phantom Dynamics Company Information, Head Office, Market Area and Industry Position
9.29.2 Phantom Dynamics Company Profile and Main Business
9.29.3 Phantom Dynamics Special Effects and Visual Effects Models, Specifications and Application
9.29.4 Phantom Dynamics Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.29.5 Phantom Dynamics Recent Developments9.30 Product Type Insights
9.30.1 Product Type Insights Company Information, Head Office, Market Area and Industry Position
9.30.2 Product Type Insights Company Profile and Main Business
9.30.3 Product Type Insights Special Effects and Visual Effects Models, Specifications and Application
9.30.4 Product Type Insights Special Effects and Visual Effects Revenue and Gross Margin, 2019-2024
9.30.5 Product Type Insights Recent Developments
10 Conclusion
11 Appendix11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources11.3 Market Estimation Model
11.4 Disclaimer
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The Special Effects and Visual Effects Global and China Top Players Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
Recognize the areas along the Special Effects and Visual Effects Global and China Top Players Market's value chain where players are generating value. To get a complete picture, kindly read the entire report.
In recent years, the Special Effects and Visual Effects Global and China Top Players Market has grown at an incredible rate. From 2024 to 2029, the market is expected to grow at a CAGR of yy%.
According to the Special Effects and Visual Effects Global and China Top Players Market research paper, organizations are making more progress than their supply chain counterparts, including suppliers.
This latest research publication on the Special Effects and Visual Effects Global and China Top Players Market is an in-depth market tracker that provides a comprehensive assessment of the challenges that manufacturers face in achieving new growth cycles in the current scenario.