Global Trading Card Games Market by Player, Region, Type, Application and Sales Channel
- Report Code : MAR2748459
- Published On: Feb, 2023
- Category : Goods & Services
- Pages : 107
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This report studies the Trading Card Games market, covering market size for segment by type (Digital Games, Physical Card Games, etc.), by application (PC Gamers, Mobile Device Gamers, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Hasbro Inc., Blizzard Entertainment, Cygames, Take-Two Interactive Software, Konami, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).
This report provides detailed historical analysis of global market for Trading Card Games from 2016-2021, and provides extensive market forecasts from 2022-2030 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Trading Card Games market.
Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover.
This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period.
The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.
Leading players of Trading Card Games including:
Hasbro Inc.
Blizzard Entertainment
Cygames
Take-Two Interactive Software
Konami
Magic Duels
KYY games
Bushiroad
Games Workshop
WizKids
Grey Fox Games
The Walt Disney
CMON Limited
Buffalo Games
Mattel
Asmodee
Ravensburger
Futera
Market split by Type, can be divided into:
Digital Games
Physical Card Games
Market split by Application, can be divided into:
PC Gamers
Mobile Device Gamers
Market split by Sales Channel, can be divided into:
Direct Channel
Distribution Channel
Market segment by Region/Country including:
North America (United States, Canada and Mexico)
Europe (Germany, UK, France, Italy, Russia and Spain etc.)
Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
South America (Brazil, Argentina and Colombia etc.)
Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)
If you have any special requirements, please let us know and we can provide you the customized report as you want.
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With tables and figures helping analyze worldwide Global Trading Card Games market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Chapter 1 Trading Card Games Market Overview1.1 Trading Card Games Definition
1.2 Global Trading Card Games Market Size Status and Outlook (2016-2030)
1.3 Global Trading Card Games Market Size Comparison by Region (2016-2030)
1.4 Global Trading Card Games Market Size Comparison by Type (2016-2030)
1.5 Global Trading Card Games Market Size Comparison by Application (2016-2030)
1.6 Global Trading Card Games Market Size Comparison by Sales Channel (2016-2030)
1.7 Trading Card Games Market Dynamics (COVID-19 Impacts)
1.7.1 Market Drivers/Opportunities
1.7.2 Market Challenges/Risks
1.7.3 Market News (Mergers/Acquisitions/Expansion)
1.7.4 COVID-19 Impacts
1.7.5 Post-Strategies of COVID-19
Chapter 2 Trading Card Games Market Segment Analysis by Player2.1 Global Trading Card Games Sales and Market Share by Player (2019-2021)
2.2 Global Trading Card Games Revenue and Market Share by Player (2019-2021)
2.3 Global Trading Card Games Average Price by Player (2019-2021)
2.4 Players Competition Situation & Trends
2.5 Conclusion of Segment by Player
Chapter 3 Trading Card Games Market Segment Analysis by Type3.1 Global Trading Card Games Market by Type
3.1.1 Digital Games
3.1.2 Physical Card Games3.2 Global Trading Card Games Sales and Market Share by Type (2016-2021)
3.3 Global Trading Card Games Revenue and Market Share by Type (2016-2021)
3.4 Global Trading Card Games Average Price by Type (2016-2021)
3.5 Leading Players of Trading Card Games by Type in 2021
3.6 Conclusion of Segment by Type
Chapter 4 Trading Card Games Market Segment Analysis by Application4.1 Global Trading Card Games Market by Application
4.1.1 PC Gamers
4.1.2 Mobile Device Gamers4.2 Global Trading Card Games Revenue and Market Share by Application (2016-2021)
4.3 Leading Consumers of Trading Card Games by Application in 2021
4.4 Conclusion of Segment by Application
Chapter 5 Trading Card Games Market Segment Analysis by Sales Channel5.1 Global Trading Card Games Market by Sales Channel
5.1.1 Direct Channel
5.1.2 Distribution Channel5.2 Global Trading Card Games Revenue and Market Share by Sales Channel (2016-2021)
5.3 Leading Distributors/Dealers of Trading Card Games by Sales Channel in 2021
5.4 Conclusion of Segment by Sales Channel
Chapter 6 Trading Card Games Market Segment Analysis by Region6.1 Global Trading Card Games Market Size and CAGR by Region (2016-2030)
6.2 Global Trading Card Games Sales and Market Share by Region (2016-2021)
6.3 Global Trading Card Games Revenue and Market Share by Region (2016-2021)
6.4 North America
6.4.1 North America Market by Country
6.4.2 North America Trading Card Games Market Share by Type
6.4.3 North America Trading Card Games Market Share by Application
6.4.4 United States
6.4.5 Canada
6.4.6 Mexico6.5 Europe
6.5.1 Europe Market by Country
6.5.2 Europe Trading Card Games Market Share by Type
6.5.3 Europe Trading Card Games Market Share by Application
6.5.4 Germany
6.5.5 UK
6.5.6 France
6.5.7 Italy
6.5.8 Russia
6.5.9 Spain6.6 Asia-Pacific
6.6.1 Asia-Pacific Market by Country
6.6.2 Asia-Pacific Trading Card Games Market Share by Type
6.6.3 Asia-Pacific Trading Card Games Market Share by Application
6.6.4 China
6.6.5 Japan
6.6.6 Korea
6.6.7 India
6.6.8 Southeast Asia
6.6.9 Australia
6.7 South America
6.7.1 South America Market by Country
6.7.2 South America Trading Card Games Market Share by Type
6.7.3 South America Trading Card Games Market Share by Application
6.7.4 Brazil
6.7.5 Argentina
6.7.6 Colombia
6.8 Middle East & Africa
6.8.1 Middle East & Africa Market by Country
6.8.2 Middle East & Africa Trading Card Games Market Share by Type
6.8.3 Middle East & Africa Trading Card Games Market Share by Application
6.8.4 UAE
6.8.5 Saudi Arabia
6.8.6 South Africa
6.9 Conclusion of Segment by Region
Chapter 7 Profile of Leading Trading Card Games Players7.1 Hasbro Inc.
7.1.1 Company Snapshot
7.1.2 Product/Service Offered
7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)7.2 Blizzard Entertainment
7.3 Cygames
7.4 Take-Two Interactive Software
7.5 Konami
7.6 Magic Duels
7.7 KYY games
7.8 Bushiroad
7.9 Games Workshop7.10 WizKids
7.11 Grey Fox Games
7.12 The Walt Disney
7.13 CMON Limited
7.14 Buffalo Games
7.15 Mattel
7.16 Asmodee
7.17 Ravensburger
7.18 Futera
Chapter 8 Upstream and Downstream Analysis of Trading Card Games8.1 Industrial Chain of Trading Card Games
8.2 Upstream of Trading Card Games
8.3 Downstream of Trading Card Games
Chapter 9 Development Trend of Trading Card Games (2022-2030)9.1 Global Trading Card Games Market Size (Sales and Revenue) Forecast (2022-2030)
9.2 Global Trading Card Games Market Size and CAGR Forecast by Region (2022-2030)
9.3 Global Trading Card Games Market Size and CAGR Forecast by Type (2022-2030)
9.4 Global Trading Card Games Market Size and CAGR Forecast by Application (2022-2030)
9.5 Global Trading Card Games Market Size and CAGR Forecast by Sales Channel (2022-2030)
Chapter 10 Appendix10.1 Research Methodology
10.2 Data Sources
10.3 Disclaimer
10.4 Analysts Certification
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The Global Trading Card Games Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
The Global Trading Card Games study includes a diverse group of participants, including both market leaders and up-and-comers. Contact our sales representative to receive a complete list of companies covered in the study.
Depending upon the type of applications, the Global Trading Card Games Market has been segmented into
During the projected year from 2024 to 2029, the Global Trading Card Games Market is expected to grow at a CAGR of xx%.
According to the Global Trading Card Games Market research paper, organizations are making more progress than their supply chain counterparts, including suppliers.
In this highly competitive and rapidly evolving Global Trading Card Games Industry, top strategic priorities such as innovation, diversification, and M&A would remain consistent.