Global Online Entertainment Market Size study, by Form (Video, Audio, Games, Internet Radio, Others), by Revenue Model (Subscription, Advertisement, Sponsorship, Others), by Devices (Smartphones, Smart TVs, Projectors, & Monitors; Laptop, Desktops, & Tablets, Others) and Regional Forecasts 2020-2027
- Report Code : BIZ1907328
- Published On: Aug, 2020
- Category : Goods & Services
- Pages : 200
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Global Online Entertainment Market is valued at approximately USD 183 billion in 2019 and is anticipated to grow with a healthy growth rate of more than 17.2% over the forecast period 2020-2027. In the recent scenario, most of the entertainment services are now available online and this provides the users with access to more content than ever before. Online entertainment involves access to material such as music and films over the Internet. The online entertainment combines entertaining collaborative functionality and content such as video streaming, multi-player gaming, music and video streaming, video chat communication, and many more. Online entertainment can be either watching or listening to the program as they live streaming, as well as keep it on the device to enjoy at a later time. Any modern internet-enabled device should be able to access online entertainment platforms. These devices can be a smartphone, smart TVs, desktops, laptops, and projectors. Although, the recent outbreak of COVID-19 pandemic has been increasing the demand for online entertainment services due to several regional government has imposed lockdown to prevent the spread of novel coronavirus. Therefore, many people temporarily do not have any kind of work, which results that they are getting more engaged in online entertainment. This is likely to leverage the market growth during the forecast period. Moreover, the rising ownership and shipment of smartphones and laptops among individuals, along with the availability of internet services at affordable prices are the few factors responsible for the CAGR of the market during the forecast period. According to Statista, the total shipments of smartphones around the world were about 1.6 billion units in 2017, demonstrating an increase of 7.17% from 2014 (1.3 billion-unit smartphone shipments). Similarly, according to the International Data Corporation (IDC), the smartphone suppliers shipped a total of 369.8 million smartphone units around the world during the Q4 of 2019. This, in turn, is expected to strengthen the market growth all over the world. However, digital illiteracy and limited digital infrastructure are the major factors restraining the market growth over the forecast period of 2020-2027.
The regional analysis of the global Online Entertainment market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to the high availability of advanced digital infrastructure with digital literacy, along with the presence of a significant number of internet service providers in the region. Whereas, Asia-Pacific is anticipated to exhibit the highest growth rate / CAGR over the forecast period 2020-2027. Factors such as increasing penetration of internet & smartphone and the rapid growth of digitalization in the media & entertainment industry would create lucrative growth prospects for the Online Entertainment market across the Asia-Pacific region.
Major market player included in this report are:
Amazon Web Services
Netflix, Inc.
Google LLC
Facebook
Tencent Holdings. Ltd.
Sony Corp.
King Digital Entertainment Ltd.
Spotify Technology S.A.
Rakuten Inc.
CBS Corporation
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Form:
Video
Audio
Games
Internet Radio
Others
By Revenue Model:
Subscription
Advertisement
Sponsorship
Others
By Device:
Smartphones
Smart TVs
Projectors, & Monitors
Laptop, Desktops, & Tablets
Others
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027
Target Audience of the Global Online Entertainment Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
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With tables and figures helping analyze worldwide Global Online Entertainment market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Online Entertainment Market, by Region, 2018-2027 (USD Billion)
1.2.2. Online Entertainment Market, by Form, 2018-2027 (USD Billion)
1.2.3. Online Entertainment Market, by Revenue Model, 2018-2027 (USD Billion)
1.2.4. Online Entertainment Market, by Device, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Online Entertainment Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Online Entertainment Market Dynamics
3.1. Online Entertainment Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Online Entertainment Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Online Entertainment Market, by Form
5.1. Market Snapshot
5.2. Global Online Entertainment Market by Form, Performance - Potential Analysis
5.3. Global Online Entertainment Market Estimates & Forecasts by Form 2017-2027 (USD Billion)
5.4. Online Entertainment Market, Sub Segment Analysis
5.4.1. Video
5.4.2. Audio
5.4.3. Games
5.4.4. Internet Radio
5.4.5. Others
Chapter 6. Global Online Entertainment Market, by Revenue Model
6.1. Market Snapshot
6.2. Global Online Entertainment Market by Revenue Model, Performance - Potential Analysis
6.3. Global Online Entertainment Market Estimates & Forecasts by Revenue Model 2017-2027 (USD Billion)
6.4. Online Entertainment Market, Sub Segment Analysis
6.4.1. Subscription
6.4.2. Advertisement
6.4.3. Sponsorship
6.4.4. Others
Chapter 7. Global Online Entertainment Market, by Device
7.1. Market Snapshot
7.2. Global Online Entertainment Market by Device - Potential Analysis
7.3. Global Online Entertainment Market Estimates & Forecasts by Device 2017-2027 (USD Billion)
7.4. Online Entertainment Market, Sub Segment Analysis
7.4.1. Smartphones
7.4.2. Smart TVs
7.4.3. Projectors, & Monitors
7.4.4. Laptop, Desktops, & Tablets
7.4.5. Others
Chapter 8. Global Online Entertainment Market, Regional Analysis
8.1. Online Entertainment Market, Regional Market Snapshot
8.2. North America Online Entertainment Market
8.2.1. U.S. Online Entertainment Market
8.2.1.1. Form breakdown estimates & forecasts, 2017-2027
8.2.1.2. Revenue Model breakdown estimates & forecasts, 2017-2027
8.2.1.3. Device breakdown estimates & forecasts, 2017-2027
8.2.2. Canada Online Entertainment Market
8.3. Europe Online Entertainment Market Snapshot
8.3.1. U.K. Online Entertainment Market
8.3.2. Germany Online Entertainment Market
8.3.3. France Online Entertainment Market
8.3.4. Spain Online Entertainment Market
8.3.5. Italy Online Entertainment Market
8.3.6. Rest of Europe Online Entertainment Market
8.4. Asia-Pacific Online Entertainment Market Snapshot
8.4.1. China Online Entertainment Market
8.4.2. India Online Entertainment Market
8.4.3. Japan Online Entertainment Market
8.4.4. Australia Online Entertainment Market
8.4.5. South Korea Online Entertainment Market
8.4.6. Rest of Asia Pacific Online Entertainment Market
8.5. Latin America Online Entertainment Market Snapshot
8.5.1. Brazil Online Entertainment Market
8.5.2. Mexico Online Entertainment Market
8.6. Rest of The World Online Entertainment Market
Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Amazon Web Services
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Product Summary
9.2.1.5. Recent Developments
9.2.2. Netflix, Inc.
9.2.3. Google LLC
9.2.4. Facebook
9.2.5. Tencent Holdings. Ltd.
9.2.6. Sony Corp.
9.2.7. King Digital Entertainment Ltd.
9.2.8. Spotify Technology S.A.
9.2.9. Rakuten Inc.
9.2.10. CBS Corporation
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption
TABLE 1. Global Online Entertainment market, report scope
TABLE 2. Global Online Entertainment market estimates & forecasts by region 2017-2027 (USD Billion)
TABLE 3. Global Online Entertainment market estimates & forecasts by Form 2017-2027 (USD Billion)
TABLE 4. Global Online Entertainment market estimates & forecasts by Revenue Model 2017-2027 (USD Billion)
TABLE 5. Global Online Entertainment market estimates & forecasts by Device 2017-2027 (USD Billion)
TABLE 6. Global Online Entertainment market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 7. Global Online Entertainment market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 8. Global Online Entertainment market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 9. Global Online Entertainment market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 10. Global Online Entertainment market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 11. Global Online Entertainment market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 12. Global Online Entertainment market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 13. Global Online Entertainment market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 14. Global Online Entertainment market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 15. Global Online Entertainment market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 16. Global Online Entertainment market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 17. Global Online Entertainment market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 18. Global Online Entertainment market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 19. Global Online Entertainment market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 20. Global Online Entertainment market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 21. Global Online Entertainment market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 22. U.S. Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 23. U.S. Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 24. U.S. Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 25. Canada Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 26. Canada Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 27. Canada Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 28. UK Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 29. UK Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 30. UK Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 31. Germany Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 32. Germany Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 33. Germany Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 34. France Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 35. France Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 36. France Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 37. Spain Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 38. Spain Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 39. Spain Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 40. Italy Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 41. Italy Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 42. Italy Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 43. ROE Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 44. ROE Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 45. ROE Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 46. China Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 47. China Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 48. China Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 49. India Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 50. India Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 51. India Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 52. Japan Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 53. Japan Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 54. Japan Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 55. Australia Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 56. Australia Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 57. Australia Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 58. South Korea Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 59. South Korea Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 60. South Korea Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 61. ROPAC Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 62. ROPAC Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 63. ROPAC Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 64. Brazil Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 65. Brazil Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 66. Brazil Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 67. Mexico Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 68. Mexico Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 69. Mexico Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 70. ROLA Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 71. ROLA Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 72. ROLA Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 73. ROW Online Entertainment market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 74. ROW Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 75. ROW Online Entertainment market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 76. List of secondary Devices, used in the study of global Online Entertainment market
TABLE 77. List of primary Devices, used in the study of global Online Entertainment market
TABLE 78. Years considered for the study
TABLE 79. Exchange rates considered
FIG 1. Global Online Entertainment market, research methodology
FIG 2. Global Online Entertainment market, market estimation techniques
FIG 3. Global market size estimates & forecast methods
FIG 4. Global Online Entertainment market, key trends 2019
FIG 5. Global Online Entertainment market, growth prospects 2020-2027
FIG 6. Global Online Entertainment market, porters 5 force Model
FIG 7. Global Online Entertainment market, pest analysis
FIG 8. Global Online Entertainment market, value chain analysis
FIG 9. Global Online Entertainment market by segment, 2017 & 2027 (USD Billion)
FIG 10. Global Online Entertainment market by segment, 2017 & 2027 (USD Billion)
FIG 11. Global Online Entertainment market by segment, 2017 & 2027 (USD Billion)
FIG 12. Global Online Entertainment market by segment, 2017 & 2027 (USD Billion)
FIG 13. Global Online Entertainment market by segment, 2017 & 2027 (USD Billion)
FIG 14. Global Online Entertainment market by segment, 2017 & 2027 (USD Billion)
FIG 15. Global Online Entertainment market by segment, 2017 & 2027 (USD Billion)
FIG 16. Global Online Entertainment market by segment, 2017 & 2027 (USD Billion)
FIG 17. Global Online Entertainment market, regional snapshot 2017 & 2027
FIG 18. North America Online Entertainment market 2017 & 2027 (USD Billion)
FIG 19. Europe Online Entertainment market 2017 & 2027 (USD Billion)
FIG 20. Asia-Pacific Online Entertainment market 2017 & 2027 (USD Billion)
FIG 21. Latin America Online Entertainment market 2017 & 2027 (USD Billion)
FIG 22. Global Online Entertainment market, company market share analysis (2019)
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The Global Online Entertainment Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
A large number of Global Global Online Entertainment players are focusing on individualized and innovative technologies that will provide the necessary impetus for profit and growth in the coming years.
Global Online Entertainment has a wide range of applications, including
It is expected that the Global Online Entertainment Market will reach USD XX million by 2029.
The convergence of various vital triggers, including a major slowdown in Western economies, and some critical points in globalization, leads to the transformation of business in the Global Online Entertainment Market across the extensive corporate landscape.
During the forecast years, the Global Online Entertainment Market can thrive with a robust CAGR.