Global eSports and Traditional Sports Betting Market Insight 2020, Forecast to 2030
- Report Code : WOR1989432
- Published On: Aug, 2020
- Category : Internet Software & Services
- Pages : 157
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The eSports and Traditional Sports Betting market was valued at US$ xx in 2019, prior to COVID-19. Whereas post-COVID-19 scenario, the market for eSports and Traditional Sports Betting is projected to grow from US$ xx million in 2020, and is projected to reach xx by 2025, at a CAGR of xx% during the forecast period. Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation. Product values are estimated based on manufacturers' revenue.
The report offers detailed coverage of eSports and Traditional Sports Betting industry and main market trends. The market research includes historical and forecast market data, demand, application details, price trends, and company shares of the leading eSports and Traditional Sports Betting by geography. The report splits the market size, by volume and value, on the basis of application type and geography.
In addition to this data, the report provides insight into drivers of market demand and strategies of suppliers. Key players are profiled, and their market shares in the global eSports and Traditional Sports Betting market are discussed.
The market is segmented by types:
Esports
Basketball
Football
Baseball
Boxing
Hockey
Others
It can be also divided by applications:
Entertainment
Commercial
Other
And this report covers the historical situation, present status and the future prospects of the global eSports and Traditional Sports Betting market for 2015-2025. In this report, we analyze global market from 5 geographies: Asia-Pacific, Europe, North America, Middle East & Africa, South America.
Finally, the report provides detailed profile and data information analysis of leading company.
Sportingbet
Bodog88
22bet
Intertops
Betonline
Spin Palace Sports
SportsBetting
Betway
Pinnacle Sports
William Hill
GVC Holdings
888 Holdings
Kindred Group
Paddy Power Betfair
Amaya gaming
Bet365 Group
Bet-at-home.com
BetAmerica
Betfred
Betsson
Draft Kings
Fan duel
Gala coral group
Ladbrokes
Sportech
TVG
Twinspires
Watch and Wager
Report Includes:
- xx data tables and xx additional tables
- An overview of global eSports and Traditional Sports Betting market
- An detailed key players analysis across regions
- Analyses of global market trends, with historical data, estimates for 2020 and projections of compound annual growth rates (CAGRs) through 2025
- Insights into regulatory and environmental developments
- Information on the supply and demand scenario and evaluation of technological and investment opportunities in the eSports and Traditional Sports Betting market
- Profiles of major players in the industry, including Sportingbet, Bodog88, 22bet, Intertops, Betonline..
Research objectives
To study and analyze the global eSports and Traditional Sports Betting consumption (value & volume) by key regions/countries, product type and application, history data from 2015 to 2019, and forecast to 2025.
To understand the structure of eSports and Traditional Sports Betting market by identifying its various subsegments.
Focuses on the key global eSports and Traditional Sports Betting manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, Porter's five forces analysis, SWOT analysis and development plans in next few years.
To analyze the eSports and Traditional Sports Betting with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of eSports and Traditional Sports Betting submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
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With tables and figures helping analyze worldwide Global eSports and Traditional Sports Betting market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Global eSports and Traditional Sports Betting Market Report 2020, Forecast to 2025
1 Scope of the Study1.1 eSports and Traditional Sports Betting Introduction
1.2 Research Programs
1.3 Analysis of Macroeconomic Indicators
1.4 Years Considered
1.5 Methodology
1.6 Data Source
1.7 Research Objectives
2 eSports and Traditional Sports Betting Industry Overview2.1 Global eSports and Traditional Sports Betting Market Size (Million USD) Comparison by Regions (2020-2025)
2.1.1 eSports and Traditional Sports Betting Global Main Region Market Analysis2.2 Market Analysis by Type
2.2.1 Esports
2.2.2 Basketball
2.2.3 Football
2.2.4 Baseball
2.2.5 Boxing
2.2.6 Hockey
2.2.7 Others2.3 Market Analysis by Application
2.3.1 Entertainment
2.3.2 Commercial
2.3.3 Other2.4 Global eSports and Traditional Sports Betting Revenue, Sales and Market Share by Manufacturer
2.4.1 Global eSports and Traditional Sports Betting Sales and Market Share by Manufacturer (2018-2020)
2.4.2 Global eSports and Traditional Sports Betting Revenue and Market Share by Manufacturer (2018-2020)
2.4.3 Global eSports and Traditional Sports Betting Industry Concentration Ratio (CR5 and HHI)
2.4.4 Top 5 eSports and Traditional Sports Betting Manufacturer Market Share
2.4.5 Top 10 eSports and Traditional Sports Betting Manufacturer Market Share
2.4.6 Date of Key Manufacturers Enter into eSports and Traditional Sports Betting Market
2.4.7 Key Manufacturers eSports and Traditional Sports Betting Product Offered
2.4.8 Mergers & Acquisitions Planning2.5 eSports and Traditional Sports Betting Historical Development Overview
2.6 Market Dynamics
2.6.1 Market Opportunities
2.6.2 Market Risk
2.6.3 Market Driving Force
2.6.4 Porter's Five Forces Analysis
2.7 Coronavirus Disease 2019 (Covid-19): eSports and Traditional Sports Betting Industry Impact
2.7.1 How the Covid-19 is Affecting the eSports and Traditional Sports Betting Industry
2.7.2 eSports and Traditional Sports Betting Business Impact Assessment - Covid-19
2.7.3 Market Trends and eSports and Traditional Sports Betting Potential Opportunities in the COVID-19 Landscape
2.7.4 Measures / Proposal against Covid-19
3 Related Market Analysis3.1 Related Market Overview
3.2 Macro Analysis of Upstream Markets
3.3 Key Players in Related Markets
3.4 Related Markets Trend Analysis
4 Global eSports and Traditional Sports Betting Market Size Categorized by Regions4.1 Global eSports and Traditional Sports Betting Revenue and Market Share by Regions
4.1.1 Global eSports and Traditional Sports Betting Sales and Market Share by Regions (2015-2020)
4.1.2 Global eSports and Traditional Sports Betting Revenue and Market Share by Regions (2015-2020)4.2 Europe eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
4.3 APAC eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
4.4 North America eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
4.5 South America eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
5 Europe eSports and Traditional Sports Betting Market Size Categorized by Countries5.1 Europe eSports and Traditional Sports Betting Revenue and Market Share by Countries
5.1.1 Europe eSports and Traditional Sports Betting Revenue by Countries (2015-2020)
5.1.2 Germany eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
5.1.3 UK eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
5.1.4 France eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
5.1.5 Russia eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
5.1.6 Italy eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
5.1.7 Spain eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)5.2 Europe eSports and Traditional Sports Betting Revenue (Value) by Manufacturers (2018-2020)
5.3 Europe eSports and Traditional Sports Betting Revenue and Market Share by Type (2015-2020)
5.4 Europe eSports and Traditional Sports Betting Revenue and Market Share by Application (2015-2020)
6 Asia-Pacific eSports and Traditional Sports Betting Market Size Categorized by Countries6.1 Asia-Pacific eSports and Traditional Sports Betting Revenue and Market Share by Countries
6.1.1 Asia-Pacific eSports and Traditional Sports Betting Revenue by Countries (2015-2020)
6.1.2 China eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
6.1.3 Japan eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
6.1.4 Korea eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
6.1.5 India eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
6.1.6 Southeast Asia eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
6.1.7 Australia eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)6.2 Asia-Pacific eSports and Traditional Sports Betting Revenue (Value) by Players (2018-2020)
6.3 Asia-Pacific eSports and Traditional Sports Betting Revenue and Market Share by Type (2015-2020)
6.4 Asia-Pacific eSports and Traditional Sports Betting Revenue and Market Share by Application (2015-2020)
7 North America eSports and Traditional Sports Betting Market Size Categorized by Countries7.1 North America eSports and Traditional Sports Betting Revenue and Market Share by Countries
7.1.1 North America eSports and Traditional Sports Betting Revenue by Countries (2015-2020)
7.1.2 United States eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
7.1.3 Canada eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
7.1.4 Mexico eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)7.2 North America eSports and Traditional Sports Betting Revenue (Value) by Players (2018-2020)
7.3 North America eSports and Traditional Sports Betting Revenue and Market Share by Type (2015-2020)
7.4 North America eSports and Traditional Sports Betting Revenue and Market Share by Application (2015-2020)
8 South America eSports and Traditional Sports Betting Market Size Categorized by Countries8.1 South America eSports and Traditional Sports Betting Revenue and Market Share by Countries
8.1.1 South America eSports and Traditional Sports Betting Revenue by Countries (2015-2020)
8.1.2 Brazil eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)8.2 South America eSports and Traditional Sports Betting Revenue (Value) by Players (2018-2020)
8.3 South America eSports and Traditional Sports Betting Revenue and Market Share by Type (2015-2020)
8.4 South America eSports and Traditional Sports Betting Revenue and Market Share by Application (2015-2020)
9 Middle East and Africa eSports and Traditional Sports Betting Market Size Categorized by Countries9.1 Middle East and Africa eSports and Traditional Sports Betting Revenue and Market Share by Countries
9.1.1 Middle East and Africa eSports and Traditional Sports Betting Revenue by Countries (2015-2020)
9.1.2 GCC Countries eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
9.1.3 Turkey eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
9.1.4 Egypt eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)
9.1.5 South Africa eSports and Traditional Sports Betting Revenue and Growth Rate (2015-2020)9.2 Middle East and Africa eSports and Traditional Sports Betting Revenue (Value) by Players (2018-2020)
9.3 Middle East and Africa eSports and Traditional Sports Betting Revenue and Market Share by Type (2015-2020)
9.4 Middle East and Africa eSports and Traditional Sports Betting Revenue and Market Share by Application (2015-2020)
10 Global eSports and Traditional Sports Betting Market Segment by Type10.1 Global eSports and Traditional Sports Betting Revenue and Market Share by Type (2015-2020)
10.2 Global eSports and Traditional Sports Betting Market Forecast by Type (2020-2025)
10.3 Esports Revenue Growth Rate
10.4 Basketball Revenue Growth Rate
10.5 Football Revenue Growth Rate
10.6 Baseball Revenue Growth Rate
10.7 Boxing Revenue Growth Rate
10.8 Hockey Revenue Growth Rate
10.9 Others Revenue Growth Rate
11 Global eSports and Traditional Sports Betting Market Segment by Application11.1 Global eSports and Traditional Sports Betting Revenue Market Share by Application (2015-2020)
11.2 Global eSports and Traditional Sports Betting Market Forecast by Application (2020-2025)
11.3 Entertainment Revenue Growth Rate (2015-2025)
11.4 Commercial Revenue Growth Rate (2015-2025)
11.5 Other Revenue Growth Rate (2015-2025)
12 Market Forecast for eSports and Traditional Sports Betting12.1 Global eSports and Traditional Sports Betting Market Size Forecast (2020-2025)
12.2 eSports and Traditional Sports Betting Market Forecast by Regions (2020-2025)
12.3 Europe eSports and Traditional Sports Betting Revenue Market Forecast (2020-2025)
12.4 APAC eSports and Traditional Sports Betting Revenue Market Forecast (2020-2025)
12.5 North America eSports and Traditional Sports Betting Revenue Market Forecast (2020-2025)
12.6 South America eSports and Traditional Sports Betting Revenue Market Forecast (2020-2025)
12.7 Middle East & Africa eSports and Traditional Sports Betting Revenue Market Forecast (2020-2025)
13 Analysis of eSports and Traditional Sports Betting Industry Key Vendors13.1 Sportingbet
13.1.1 Company Details
13.1.2 Product Information
13.1.3 Sportingbet eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.1.4 Main Business Overview
13.1.5 Sportingbet News13.2 Bodog88
13.2.1 Company Details
13.2.2 Product Information
13.2.3 Bodog88 eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.2.4 Main Business Overview
13.2.5 Bodog88 News
13.3 22bet
13.3.1 Company Details
13.3.2 Product Information
13.3.3 22bet eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.3.4 Main Business Overview
13.3.5 22bet News13.4 Intertops
13.4.1 Company Details
13.4.2 Product Information
13.4.3 Intertops eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.4.4 Main Business Overview
13.4.5 Intertops News13.5 Betonline
13.5.1 Company Details
13.5.2 Product Information
13.5.3 Betonline eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.5.4 Main Business Overview
13.5.5 Betonline News13.6 Spin Palace Sports
13.6.1 Company Details
13.6.2 Product Information
13.6.3 Spin Palace Sports eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.6.4 Main Business Overview
13.6.5 Spin Palace Sports News
13.7 SportsBetting
13.7.1 Company Details
13.7.2 Product Information
13.7.3 SportsBetting eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.7.4 Main Business Overview
13.7.5 SportsBetting News
13.8 Betway
13.8.1 Company Details
13.8.2 Product Information
13.8.3 Betway eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.8.4 Main Business Overview
13.8.5 Betway News
13.9 Pinnacle Sports
13.9.1 Company Details
13.9.2 Product Information
13.9.3 Pinnacle Sports eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.9.4 Main Business Overview
13.9.5 Pinnacle Sports News13.10 William Hill
13.10.1 Company Details
13.10.2 Product Information
13.10.3 William Hill eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.10.4 Main Business Overview
13.10.5 William Hill News
13.11 GVC Holdings
13.11.1 Company Details
13.11.2 Product Information
13.11.3 GVC Holdings eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.11.4 Main Business Overview
13.11.5 GVC Holdings News
13.12 888 Holdings
13.12.1 Company Details
13.12.2 Product Information
13.12.3 888 Holdings eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.12.4 Main Business Overview
13.12.5 888 Holdings News
13.13 Kindred Group
13.13.1 Company Details
13.13.2 Product Information
13.13.3 Kindred Group eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.13.4 Main Business Overview
13.13.5 Kindred Group News
13.14 Paddy Power Betfair
13.14.1 Company Details
13.14.2 Product Information
13.14.3 Paddy Power Betfair eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.14.4 Main Business Overview
13.14.5 Paddy Power Betfair News
13.15 Amaya gaming
13.15.1 Company Details
13.15.2 Product Information
13.15.3 Amaya gaming eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.15.4 Main Business Overview
13.15.5 Amaya gaming News
13.16 Bet365 Group
13.16.1 Company Details
13.16.2 Product Information
13.16.3 Bet365 Group eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.16.4 Main Business Overview
13.16.5 Bet365 Group News
13.17 Bet-at-home.com
13.17.1 Company Details
13.17.2 Product Information
13.17.3 Bet-at-home.com eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.17.4 Main Business Overview
13.17.5 Bet-at-home.com News
13.18 BetAmerica
13.18.1 Company Details
13.18.2 Product Information
13.18.3 BetAmerica eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.18.4 Main Business Overview
13.18.5 BetAmerica News
13.19 Betfred
13.19.1 Company Details
13.19.2 Product Information
13.19.3 Betfred eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.19.4 Main Business Overview
13.19.5 Betfred News13.20 Betsson
13.20.1 Company Details
13.20.2 Product Information
13.20.3 Betsson eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.20.4 Main Business Overview
13.20.5 Betsson News
13.21 Draft Kings
13.21.1 Company Details
13.21.2 Product Information
13.21.3 Draft Kings eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.21.4 Main Business Overview
13.21.5 Draft Kings News
13.22 Fan duel
13.22.1 Company Details
13.22.2 Product Information
13.22.3 Fan duel eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.22.4 Main Business Overview
13.22.5 Fan duel News
13.23 Gala coral group
13.23.1 Company Details
13.23.2 Product Information
13.23.3 Gala coral group eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.23.4 Main Business Overview
13.23.5 Gala coral group News
13.24 Ladbrokes
13.24.1 Company Details
13.24.2 Product Information
13.24.3 Ladbrokes eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.24.4 Main Business Overview
13.24.5 Ladbrokes News
13.25 Sportech
13.25.1 Company Details
13.25.2 Product Information
13.25.3 Sportech eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.25.4 Main Business Overview
13.25.5 Sportech News
13.26 TVG
13.26.1 Company Details
13.26.2 Product Information
13.26.3 TVG eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.26.4 Main Business Overview
13.26.5 TVG News
13.27 Twinspires
13.27.1 Company Details
13.27.2 Product Information
13.27.3 Twinspires eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.27.4 Main Business Overview
13.27.5 Twinspires News
13.28 Watch and Wager
13.28.1 Company Details
13.28.2 Product Information
13.28.3 Watch and Wager eSports and Traditional Sports Betting Revenue and Gross Margin (2018-2020)
13.28.4 Main Business Overview
13.28.5 News
14 Research Findings and Conclusion
15 Appendix
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The Global eSports and Traditional Sports Betting Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
During the projected year from 2024 to 2029, the Global eSports and Traditional Sports Betting Market is expected to grow at a CAGR of xx%.
As the shift to value addition continues, companies in the Global eSports and Traditional Sports Betting Market face the dual challenge of improving interoperability to optimize performance and experience.
The latest version of the Global eSports and Traditional Sports Betting Market study includes a market size breakdown by relevant business segments, applications, and geography, as well as qualitative insights such as Patent Analysis*, Market Entropy, Key Development Activities, Market Dynamics, PEST and PORTER models, and more.