Global Digital Gaming Market by Player, Region, Type, Application and Sales Channel

  • This report studies the Digital Gaming market, covering market size for segment by type (Action Gaming, Strategy Gaming, etc.), by application (PCs, Mobile Phones, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Nintendo, Valve Corporation, Rockstar Games, Electronic Arts, Activision Blizzard, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).


    This report provides detailed historical analysis of global market for Digital Gaming from 2017-2022, and provides extensive market forecasts from 2023-2031 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Digital Gaming market.


    Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover.


    This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period.


    The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.


    Leading players of Digital Gaming including:

    Nintendo

    Valve Corporation

    Rockstar Games

    Electronic Arts

    Activision Blizzard

    Sony

    Ubisoft

    Sega Games

    BioWare

    Naughty Dog

    Square Enix

    Capcom

    Bungie

    Microsoft

    Bandai Namco

    Mojang

    Epic Games

    Game Freak

    Insomniac Games

    Take-Two Interactive Software

    Infinity Ward

    Gameloft

    ZeniMax Media

    Blizzard Entertainment

    NCSOFT

    Konami

    Tencent Games

    Paradox Interactive

    Bethesda Softworks

    Zynga


    Market split by Type, can be divided into:

    Action Gaming

    Strategy Gaming

    Shooter Gaming

    RPGs Gaming

    Sports Gaming


    Market split by Application, can be divided into:

    PCs

    Mobile Phones

    Gaming Consoles

    Others


    Market split by Sales Channel, can be divided into:

    Direct Channel

    Distribution Channel


    Market segment by Region/Country including:

    North America (United States, Canada and Mexico)

    Europe (Germany, UK, France, Italy, Russia and Spain etc.)

    Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)

    South America (Brazil, Argentina and Colombia etc.)

    Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)


    If you have any special requirements, please let us know and we can provide you the customized report as you want.


     

  • With tables and figures helping analyze worldwide Global Digital Gaming market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

    Chapter 1 Digital Gaming Market Overview

    1.1 Digital Gaming Definition

    1.2 Global Digital Gaming Market Size Status and Outlook (2017-2031)

    1.3 Global Digital Gaming Market Size Comparison by Region (2017-2031)

    1.4 Global Digital Gaming Market Size Comparison by Type (2017-2031)

    1.5 Global Digital Gaming Market Size Comparison by Application (2017-2031)

    1.6 Global Digital Gaming Market Size Comparison by Sales Channel (2017-2031)

    1.7 Digital Gaming Market Dynamics
    1.7.1 Market Drivers/Opportunities
    1.7.2 Market Challenges/Risks
    1.7.3 Market News (Mergers/Acquisitions/Expansion)
    1.7.4 COVID-19 Impacts
    1.7.5 Russia-Ukraine War Impacts
    Chapter 2 Digital Gaming Market Segment Analysis by Player

    2.1 Global Digital Gaming Sales and Market Share by Player (2020-2022)

    2.2 Global Digital Gaming Revenue and Market Share by Player (2020-2022)

    2.3 Global Digital Gaming Average Price by Player (2020-2022)

    2.4 Players Competition Situation & Trends

    2.5 Conclusion of Segment by Player

    Chapter 3 Digital Gaming Market Segment Analysis by Type

    3.1 Global Digital Gaming Market by Type

    3.1.1 Action Gaming
    3.1.2 Strategy Gaming
    3.1.3 Shooter Gaming
    3.1.4 RPGs Gaming
    3.1.5 Sports Gaming

    3.2 Global Digital Gaming Sales and Market Share by Type (2017-2022)

    3.3 Global Digital Gaming Revenue and Market Share by Type (2017-2022)

    3.4 Global Digital Gaming Average Price by Type (2017-2022)

    3.5 Leading Players of Digital Gaming by Type in 2022

    3.6 Conclusion of Segment by Type

    Chapter 4 Digital Gaming Market Segment Analysis by Application

    4.1 Global Digital Gaming Market by Application

    4.1.1 PCs
    4.1.2 Mobile Phones
    4.1.3 Gaming Consoles
    4.1.4 Others

    4.2 Global Digital Gaming Revenue and Market Share by Application (2017-2022)

    4.3 Leading Consumers of Digital Gaming by Application in 2022

    4.4 Conclusion of Segment by Application

    Chapter 5 Digital Gaming Market Segment Analysis by Sales Channel

    5.1 Global Digital Gaming Market by Sales Channel

    5.1.1 Direct Channel
    5.1.2 Distribution Channel

    5.2 Global Digital Gaming Revenue and Market Share by Sales Channel (2017-2022)

    5.3 Leading Distributors/Dealers of Digital Gaming by Sales Channel in 2022

    5.4 Conclusion of Segment by Sales Channel

    Chapter 6 Digital Gaming Market Segment Analysis by Region

    6.1 Global Digital Gaming Market Size and CAGR by Region (2017-2031)

    6.2 Global Digital Gaming Sales and Market Share by Region (2017-2022)

    6.3 Global Digital Gaming Revenue and Market Share by Region (2017-2022)

    6.4 North America

    6.4.1 North America Market by Country
    6.4.2 North America Digital Gaming Market Share by Type
    6.4.3 North America Digital Gaming Market Share by Application
    6.4.4 United States
    6.4.5 Canada
    6.4.6 Mexico

    6.5 Europe

    6.5.1 Europe Market by Country
    6.5.2 Europe Digital Gaming Market Share by Type
    6.5.3 Europe Digital Gaming Market Share by Application
    6.5.4 Germany
    6.5.5 UK
    6.5.6 France
    6.5.7 Italy
    6.5.8 Russia
    6.5.9 Spain

    6.6 Asia-Pacific

    6.6.1 Asia-Pacific Market by Country
    6.6.2 Asia-Pacific Digital Gaming Market Share by Type
    6.6.3 Asia-Pacific Digital Gaming Market Share by Application
    6.6.4 China
    6.6.5 Japan
    6.6.6 Korea
    6.6.7 India
    6.6.8 Southeast Asia
    6.6.9 Australia
    6.7 South America
    6.7.1 South America Market by Country
    6.7.2 South America Digital Gaming Market Share by Type
    6.7.3 South America Digital Gaming Market Share by Application
    6.7.4 Brazil
    6.7.5 Argentina
    6.7.6 Colombia
    6.8 Middle East & Africa
    6.8.1 Middle East & Africa Market by Country
    6.8.2 Middle East & Africa Digital Gaming Market Share by Type
    6.8.3 Middle East & Africa Digital Gaming Market Share by Application
    6.8.4 UAE
    6.8.5 Saudi Arabia
    6.8.6 South Africa
    6.9 Conclusion of Segment by Region
    Chapter 7 Profile of Leading Digital Gaming Players

    7.1 Nintendo

    7.1.1 Company Snapshot
    7.1.2 Product/Service Offered
    7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)

    7.2 Valve Corporation

    7.3 Rockstar Games

    7.4 Electronic Arts

    7.5 Activision Blizzard

    7.6 Sony

    7.7 Ubisoft
    7.8 Sega Games
    7.9 BioWare

    7.10 Naughty Dog

    7.11 Square Enix
    7.12 Capcom
    7.13 Bungie
    7.14 Microsoft
    7.15 Bandai Namco
    7.16 Mojang
    7.17 Epic Games
    7.18 Game Freak
    7.19 Insomniac Games

    7.20 Take-Two Interactive Software

    7.21 Infinity Ward
    7.22 Gameloft
    7.23 ZeniMax Media
    7.24 Blizzard Entertainment
    7.25 NCSOFT
    7.26 Konami
    7.27 Tencent Games
    7.28 Paradox Interactive
    7.29 Bethesda Softworks

    7.30 Zynga

    Chapter 8 Upstream and Downstream Analysis of Digital Gaming

    8.1 Industrial Chain of Digital Gaming

    8.2 Upstream of Digital Gaming

    8.3 Downstream of Digital Gaming

    Chapter 9 Development Trend of Digital Gaming (2023-2031)

    9.1 Global Digital Gaming Market Size (Sales and Revenue) Forecast (2023-2031)

    9.2 Global Digital Gaming Market Size and CAGR Forecast by Region (2023-2031)

    9.3 Global Digital Gaming Market Size and CAGR Forecast by Type (2023-2031)

    9.4 Global Digital Gaming Market Size and CAGR Forecast by Application (2023-2031)

    9.5 Global Digital Gaming Market Size and CAGR Forecast by Sales Channel (2023-2031)

    Chapter 10 Appendix

    10.1 Research Methodology

    10.2 Data Sources

    10.3 Disclaimer

    10.4 Analysts Certification

     

  • The Global Digital Gaming Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
      By Regions:
        By Type:
          By Application:
          Frequently asked questions(FAQ's):
          Is the Global Digital Gaming Market shifting its focus from growth to value?

          Recognize the areas along the Global Digital Gaming Market's value chain where players are generating value. To get a complete picture, kindly read the entire report.

          What is the estimated value of the Global Digital Gaming Market?

          The Global Digital Gaming Market is expected to reach a reasonable valuation by 2029; now the market is expected to shift its focus from growth to value.

          What are the underlying opportunities in the Global Digital Gaming Market?

          The influx of capital into the Global Digital Gaming Market, as well as the deployment of technologies designed to increase efficiency and yield high volume, are paving the way for promising market opportunities.

          How is the Global Digital Gaming Market's changing dynamics captured?

          The Global Digital Gaming analysis provides high-level qualitative commentary on market dynamics, including information on growth drivers, influential trends, challenges, and opportunities.

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