Global Artificial Intelligence in Video Games Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020
- Report Code : MAI1962472
- Published On: Aug, 2020
- Category : Computing & Technology
- Pages : 122
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In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence.
The Artificial Intelligence in Video Games market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.
Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.
In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Artificial Intelligence in Video Games industry.
Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.
In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.
The Artificial Intelligence in Video Games market can be split based on product types, major applications, and important countries as follows:
Key players in the global Artificial Intelligence in Video Games market covered in Chapter 12:
Activision Blizzard
EA
Take-Two Interactive
NetEase
Nintendo
Sony
NCSoft
Playtika
Konami
Tencent
Ubisoft
Microsoft
Square Enix
Google
Nexon
In Chapter 4 and 14.1, on the basis of types, the Artificial Intelligence in Video Games market from 2015 to 2025 is primarily split into:
On-Premise
Cloud-based
In Chapter 5 and 14.2, on the basis of applications, the Artificial Intelligence in Video Games market from 2015 to 2025 covers:
PC
TV
Smartphone & Tablet
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:
North America (Covered in Chapter 7 and 14)
United States
Canada
Mexico
Europe (Covered in Chapter 8 and 14)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 9 and 14)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 10 and 14)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 11 and 14)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
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With tables and figures helping analyze worldwide Global Artificial Intelligence in Video Games market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Table of Content
1 Artificial Intelligence in Video Games Introduction and Market Overview1.1 Objectives of the Study
1.2 Overview of Artificial Intelligence in Video Games
1.3 Scope of The Study
1.3.1 Key Market Segments
1.3.2 Players Covered
1.3.3 COVID-19's impact on the Artificial Intelligence in Video Games industry1.4 Methodology of The Study
1.5 Research Data Source
2 Executive Summary2.1 Market Overview
2.1.1 Global Artificial Intelligence in Video Games Market Size, 2015 – 2020
2.1.2 Global Artificial Intelligence in Video Games Market Size by Type, 2015 – 2020
2.1.3 Global Artificial Intelligence in Video Games Market Size by Application, 2015 – 2020
2.1.4 Global Artificial Intelligence in Video Games Market Size by Region, 2015 - 20252.2 Business Environment Analysis
2.2.1 Global COVID-19 Status and Economic Overview
2.2.2 Influence of COVID-19 Outbreak on Artificial Intelligence in Video Games Industry Development
3 Industry Chain Analysis3.1 Upstream Raw Material Suppliers of Artificial Intelligence in Video Games Analysis
3.2 Major Players of Artificial Intelligence in Video Games
3.3 Artificial Intelligence in Video Games Manufacturing Cost Structure Analysis
3.3.1 Production Process Analysis
3.3.2 Manufacturing Cost Structure of Artificial Intelligence in Video Games
3.3.3 Labor Cost of Artificial Intelligence in Video Games3.4 Market Distributors of Artificial Intelligence in Video Games
3.5 Major Downstream Buyers of Artificial Intelligence in Video Games Analysis
3.6 The Impact of Covid-19 From the Perspective of Industry Chain
3.7 Regional Import and Export Controls Will Exist for a Long Time
3.8 Continued downward PMI Spreads Globally
4 Global Artificial Intelligence in Video Games Market, by Type4.1 Global Artificial Intelligence in Video Games Value and Market Share by Type (2015-2020)
4.2 Global Artificial Intelligence in Video Games Production and Market Share by Type (2015-2020)
4.3 Global Artificial Intelligence in Video Games Value and Growth Rate by Type (2015-2020)
4.3.1 Global Artificial Intelligence in Video Games Value and Growth Rate of On-Premise
4.3.2 Global Artificial Intelligence in Video Games Value and Growth Rate of Cloud-based4.4 Global Artificial Intelligence in Video Games Price Analysis by Type (2015-2020)
5 Artificial Intelligence in Video Games Market, by Application5.1 Downstream Market Overview
5.2 Global Artificial Intelligence in Video Games Consumption and Market Share by Application (2015-2020)
5.3 Global Artificial Intelligence in Video Games Consumption and Growth Rate by Application (2015-2020)
5.3.1 Global Artificial Intelligence in Video Games Consumption and Growth Rate of PC (2015-2020)
5.3.2 Global Artificial Intelligence in Video Games Consumption and Growth Rate of TV (2015-2020)
5.3.3 Global Artificial Intelligence in Video Games Consumption and Growth Rate of Smartphone & Tablet (2015-2020)
6 Global Artificial Intelligence in Video Games Market Analysis by Regions6.1 Global Artificial Intelligence in Video Games Sales, Revenue and Market Share by Regions
6.1.1 Global Artificial Intelligence in Video Games Sales by Regions (2015-2020)
6.1.2 Global Artificial Intelligence in Video Games Revenue by Regions (2015-2020)6.2 North America Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
6.3 Europe Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
6.4 Asia-Pacific Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
6.5 Middle East and Africa Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
6.6 South America Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
7 North America Artificial Intelligence in Video Games Market Analysis by Countries7.1 The Influence of COVID-19 on North America Market
7.2 North America Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries
7.2.1 North America Artificial Intelligence in Video Games Sales by Countries (2015-2020)
7.2.2 North America Artificial Intelligence in Video Games Revenue by Countries (2015-2020)7.3 United States Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
7.4 Canada Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
7.5 Mexico Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
8 Europe Artificial Intelligence in Video Games Market Analysis by Countries8.1 The Influence of COVID-19 on Europe Market
8.2 Europe Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries
8.2.1 Europe Artificial Intelligence in Video Games Sales by Countries (2015-2020)
8.2.2 Europe Artificial Intelligence in Video Games Revenue by Countries (2015-2020)8.3 Germany Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
8.4 UK Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
8.5 France Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
8.6 Italy Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
8.7 Spain Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
8.8 Russia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
9 Asia Pacific Artificial Intelligence in Video Games Market Analysis by Countries9.1 The Influence of COVID-19 on Asia Pacific Market
9.2 Asia Pacific Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries
9.2.1 Asia Pacific Artificial Intelligence in Video Games Sales by Countries (2015-2020)
9.2.2 Asia Pacific Artificial Intelligence in Video Games Revenue by Countries (2015-2020)9.3 China Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
9.4 Japan Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
9.5 South Korea Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
9.6 India Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
9.7 Southeast Asia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
9.8 Australia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
10 Middle East and Africa Artificial Intelligence in Video Games Market Analysis by Countries10.1 The Influence of COVID-19 on Middle East and Africa Market
10.2 Middle East and Africa Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries
10.2.1 Middle East and Africa Artificial Intelligence in Video Games Sales by Countries (2015-2020)
10.2.2 Middle East and Africa Artificial Intelligence in Video Games Revenue by Countries (2015-2020)10.3 Saudi Arabia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
10.4 UAE Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
10.5 Egypt Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
10.6 Nigeria Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
10.7 South Africa Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
11 South America Artificial Intelligence in Video Games Market Analysis by Countries11.1 The Influence of COVID-19 on Middle East and Africa Market
11.2 South America Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries
11.2.1 South America Artificial Intelligence in Video Games Sales by Countries (2015-2020)
11.2.2 South America Artificial Intelligence in Video Games Revenue by Countries (2015-2020)11.3 Brazil Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
11.4 Argentina Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
11.5 Columbia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
11.6 Chile Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
12 Competitive Landscape12.1 Activision Blizzard
12.1.1 Activision Blizzard Basic Information
12.1.2 Artificial Intelligence in Video Games Product Introduction
12.1.3 Activision Blizzard Production, Value, Price, Gross Margin 2015-202012.2 EA
12.2.1 EA Basic Information
12.2.2 Artificial Intelligence in Video Games Product Introduction
12.2.3 EA Production, Value, Price, Gross Margin 2015-202012.3 Take-Two Interactive
12.3.1 Take-Two Interactive Basic Information
12.3.2 Artificial Intelligence in Video Games Product Introduction
12.3.3 Take-Two Interactive Production, Value, Price, Gross Margin 2015-202012.4 NetEase
12.4.1 NetEase Basic Information
12.4.2 Artificial Intelligence in Video Games Product Introduction
12.4.3 NetEase Production, Value, Price, Gross Margin 2015-202012.5 Nintendo
12.5.1 Nintendo Basic Information
12.5.2 Artificial Intelligence in Video Games Product Introduction
12.5.3 Nintendo Production, Value, Price, Gross Margin 2015-202012.6 Sony
12.6.1 Sony Basic Information
12.6.2 Artificial Intelligence in Video Games Product Introduction
12.6.3 Sony Production, Value, Price, Gross Margin 2015-2020
12.7 NCSoft
12.7.1 NCSoft Basic Information
12.7.2 Artificial Intelligence in Video Games Product Introduction
12.7.3 NCSoft Production, Value, Price, Gross Margin 2015-2020
12.8 Playtika
12.8.1 Playtika Basic Information
12.8.2 Artificial Intelligence in Video Games Product Introduction
12.8.3 Playtika Production, Value, Price, Gross Margin 2015-2020
12.9 Konami
12.9.1 Konami Basic Information
12.9.2 Artificial Intelligence in Video Games Product Introduction
12.9.3 Konami Production, Value, Price, Gross Margin 2015-202012.10 Tencent
12.10.1 Tencent Basic Information
12.10.2 Artificial Intelligence in Video Games Product Introduction
12.10.3 Tencent Production, Value, Price, Gross Margin 2015-2020
12.11 Ubisoft
12.11.1 Ubisoft Basic Information
12.11.2 Artificial Intelligence in Video Games Product Introduction
12.11.3 Ubisoft Production, Value, Price, Gross Margin 2015-2020
12.12 Microsoft
12.12.1 Microsoft Basic Information
12.12.2 Artificial Intelligence in Video Games Product Introduction
12.12.3 Microsoft Production, Value, Price, Gross Margin 2015-2020
12.13 Square Enix
12.13.1 Square Enix Basic Information
12.13.2 Artificial Intelligence in Video Games Product Introduction
12.13.3 Square Enix Production, Value, Price, Gross Margin 2015-2020
12.14 Google
12.14.1 Google Basic Information
12.14.2 Artificial Intelligence in Video Games Product Introduction
12.14.3 Google Production, Value, Price, Gross Margin 2015-2020
12.15 Nexon
12.15.1 Nexon Basic Information
12.15.2 Artificial Intelligence in Video Games Product Introduction
12.15.3 Nexon Production, Value, Price, Gross Margin 2015-2020
13 Industry Outlook13.1 Market Driver Analysis
13.1.2 Market Restraints Analysis
13.1.3 Market Trends Analysis13.2 Merger, Acquisition and New Investment
13.3 News of Product Release
14 Global Artificial Intelligence in Video Games Market Forecast14.1 Global Artificial Intelligence in Video Games Market Value & Volume Forecast, by Type (2020-2025)
14.1.1 On-Premise Market Value and Volume Forecast (2020-2025)
14.1.2 Cloud-based Market Value and Volume Forecast (2020-2025)14.2 Global Artificial Intelligence in Video Games Market Value & Volume Forecast, by Application (2020-2025)
14.2.1 PC Market Value and Volume Forecast (2020-2025)
14.2.2 TV Market Value and Volume Forecast (2020-2025)
14.2.3 Smartphone & Tablet Market Value and Volume Forecast (2020-2025)14.3 Artificial Intelligence in Video Games Market Analysis and Forecast by Region
14.3.1 North America Market Value and Consumption Forecast (2020-2025)
14.3.2 Europe Market Value and Consumption Forecast (2020-2025)
14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)
14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)
14.3.5 South America Market Value and Consumption Forecast (2020-2025)
15 New Project Feasibility Analysis15.1 Industry Barriers and New Entrants SWOT Analysis
15.1.1 Porter’s Five Forces Analysis
15.1.2 New Entrants SWOT Analysis15.2 Analysis and Suggestions on New Project Investment
List of Tables and Figures
Figure Product Picture of Artificial Intelligence in Video Games
Table Product Specification of Artificial Intelligence in Video Games
Table Artificial Intelligence in Video Games Key Market Segments
Table Key Players Artificial Intelligence in Video Games Covered
Figure Global Artificial Intelligence in Video Games Market Size, 2015 – 2025
Table Different Types of Artificial Intelligence in Video Games
Figure Global Artificial Intelligence in Video Games Value ($) Segment by Type from 2015-2020
Figure Global Artificial Intelligence in Video Games Market Share by Types in 2019
Table Different Applications of Artificial Intelligence in Video Games
Figure Global Artificial Intelligence in Video Games Value ($) Segment by Applications from 2015-2020
Figure Global Artificial Intelligence in Video Games Market Share by Applications in 2019
Figure Global Artificial Intelligence in Video Games Market Share by Regions in 2019
Figure North America Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
Figure Europe Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
Figure Asia Pacific Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
Figure Middle East and Africa Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
Figure South America Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
Table Global COVID-19 Status and Economic Overview
Figure Global COVID-19 Status
Figure COVID-19 Comparison of Major Countries
Figure Industry Chain Analysis of Artificial Intelligence in Video Games
Table Upstream Raw Material Suppliers of Artificial Intelligence in Video Games with Contact Information
Table Major Players Headquarters, and Service Area of Artificial Intelligence in Video Games
Figure Major Players Production Value Market Share of Artificial Intelligence in Video Games in 2019
Table Major Players Artificial Intelligence in Video Games Product Types in 2019
Figure Production Process of Artificial Intelligence in Video Games
Figure Manufacturing Cost Structure of Artificial Intelligence in Video Games
Figure Channel Status of Artificial Intelligence in Video Games
Table Major Distributors of Artificial Intelligence in Video Games with Contact Information
Table Major Downstream Buyers of Artificial Intelligence in Video Games with Contact Information
Table Global Artificial Intelligence in Video Games Value ($) by Type (2015-2020)
Table Global Artificial Intelligence in Video Games Value Share by Type (2015-2020)
Figure Global Artificial Intelligence in Video Games Value Share by Type (2015-2020)
Table Global Artificial Intelligence in Video Games Production by Type (2015-2020)
Table Global Artificial Intelligence in Video Games Production Share by Type (2015-2020)
Figure Global Artificial Intelligence in Video Games Production Share by Type (2015-2020)
Figure Global Artificial Intelligence in Video Games Value ($) and Growth Rate of On-Premise (2015-2020)
Figure Global Artificial Intelligence in Video Games Value ($) and Growth Rate of Cloud-based (2015-2020)
Figure Global Artificial Intelligence in Video Games Price by Type (2015-2020)
Figure Downstream Market Overview
Table Global Artificial Intelligence in Video Games Consumption by Application (2015-2020)
Table Global Artificial Intelligence in Video Games Consumption Market Share by Application (2015-2020)
Figure Global Artificial Intelligence in Video Games Consumption Market Share by Application (2015-2020)
Figure Global Artificial Intelligence in Video Games Consumption and Growth Rate of PC (2015-2020)
Figure Global Artificial Intelligence in Video Games Consumption and Growth Rate of TV (2015-2020)
Figure Global Artificial Intelligence in Video Games Consumption and Growth Rate of Smartphone & Tablet (2015-2020)
Figure Global Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Global Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
Table Global Artificial Intelligence in Video Games Sales by Regions (2015-2020)
Table Global Artificial Intelligence in Video Games Sales Market Share by Regions (2015-2020)
Table Global Artificial Intelligence in Video Games Revenue (M USD) by Regions (2015-2020)
Table Global Artificial Intelligence in Video Games Revenue Market Share by Regions (2015-2020)
Table Global Artificial Intelligence in Video Games Revenue Market Share by Regions in 2015
Table Global Artificial Intelligence in Video Games Revenue Market Share by Regions in 2019
Figure North America Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Europe Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure South America Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure North America COVID-19 Confirmed Cases Major Distribution
Figure North America Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
Table North America Artificial Intelligence in Video Games Sales by Countries (2015-2020)
Table North America Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
Table North America Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
Table North America Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
Figure United States Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Canada Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Mexico Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Europe COVID-19 Status
Figure Europe COVID-19 Confirmed Cases Major Distribution
Figure Europe Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
Table Europe Artificial Intelligence in Video Games Sales by Countries (2015-2020)
Table Europe Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
Table Europe Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
Table Europe Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
Figure Germany Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure UK Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure France Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Italy Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Spain Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Russia Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Asia Pacific Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
Table Asia Pacific Artificial Intelligence in Video Games Sales by Countries (2015-2020)
Table Asia Pacific Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
Table Asia Pacific Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
Table Asia Pacific Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
Figure China Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Japan Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure South Korea Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure India Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Southeast Asia Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Australia Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Middle East Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
Table Middle East Artificial Intelligence in Video Games Sales by Countries (2015-2020)
Table Middle East and Africa Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
Table Middle East and Africa Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
Table Middle East and Africa Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
Figure Saudi Arabia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure UAE Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Egypt Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Nigeria Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure South Africa Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure South America Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
Table South America Artificial Intelligence in Video Games Sales by Countries (2015-2020)
Table South America Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
Table South America Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
Table South America Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
Figure Brazil Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Argentina Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
Figure Columbia Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Chile Artificial Intelligence in Video Games Sales and Growth (2015-2020)
Figure Top 3 Market Share of Artificial Intelligence in Video Games Companies in 2019
Figure Top 6 Market Share of Artificial Intelligence in Video Games Companies in 2019
Table Major Players Production Value ($) Share (2015-2020)
Table Activision Blizzard Profile
Table Activision Blizzard Product Introduction
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Value ($) Market Share 2015-2020
Table EA Profile
Table EA Product Introduction
Figure EA Production and Growth Rate
Figure EA Value ($) Market Share 2015-2020
Table Take-Two Interactive Profile
Table Take-Two Interactive Product Introduction
Figure Take-Two Interactive Production and Growth Rate
Figure Take-Two Interactive Value ($) Market Share 2015-2020
Table NetEase Profile
Table NetEase Product Introduction
Figure NetEase Production and Growth Rate
Figure NetEase Value ($) Market Share 2015-2020
Table Nintendo Profile
Table Nintendo Product Introduction
Figure Nintendo Production and Growth Rate
Figure Nintendo Value ($) Market Share 2015-2020
Table Sony Profile
Table Sony Product Introduction
Figure Sony Production and Growth Rate
Figure Sony Value ($) Market Share 2015-2020
Table NCSoft Profile
Table NCSoft Product Introduction
Figure NCSoft Production and Growth Rate
Figure NCSoft Value ($) Market Share 2015-2020
Table Playtika Profile
Table Playtika Product Introduction
Figure Playtika Production and Growth Rate
Figure Playtika Value ($) Market Share 2015-2020
Table Konami Profile
Table Konami Product Introduction
Figure Konami Production and Growth Rate
Figure Konami Value ($) Market Share 2015-2020
Table Tencent Profile
Table Tencent Product Introduction
Figure Tencent Production and Growth Rate
Figure Tencent Value ($) Market Share 2015-2020
Table Ubisoft Profile
Table Ubisoft Product Introduction
Figure Ubisoft Production and Growth Rate
Figure Ubisoft Value ($) Market Share 2015-2020
Table Microsoft Profile
Table Microsoft Product Introduction
Figure Microsoft Production and Growth Rate
Figure Microsoft Value ($) Market Share 2015-2020
Table Square Enix Profile
Table Square Enix Product Introduction
Figure Square Enix Production and Growth Rate
Figure Square Enix Value ($) Market Share 2015-2020
Table Google Profile
Table Google Product Introduction
Figure Google Production and Growth Rate
Figure Google Value ($) Market Share 2015-2020
Table Nexon Profile
Table Nexon Product Introduction
Figure Nexon Production and Growth Rate
Figure Nexon Value ($) Market Share 2015-2020
Table Market Driving Factors of Artificial Intelligence in Video Games
Table Merger, Acquisition and New Investment
Table Global Artificial Intelligence in Video Games Market Value ($) Forecast, by Type
Table Global Artificial Intelligence in Video Games Market Volume Forecast, by Type
Figure Global Artificial Intelligence in Video Games Market Value ($) and Growth Rate Forecast of On-Premise (2020-2025)
Figure Global Artificial Intelligence in Video Games Market Volume ($) and Growth Rate Forecast of On-Premise (2020-2025)
Figure Global Artificial Intelligence in Video Games Market Value ($) and Growth Rate Forecast of Cloud-based (2020-2025)
Figure Global Artificial Intelligence in Video Games Market Volume ($) and Growth Rate Forecast of Cloud-based (2020-2025)
Table Global Market Value ($) Forecast by Application (2020-2025)
Table Global Market Volume Forecast by Application (2020-2025)
Figure Market Value ($) and Growth Rate Forecast of PC (2020-2025)
Figure Market Volume and Growth Rate Forecast of PC (2020-2025)
Figure Market Value ($) and Growth Rate Forecast of TV (2020-2025)
Figure Market Volume and Growth Rate Forecast of TV (2020-2025)
Figure Market Value ($) and Growth Rate Forecast of Smartphone & Tablet (2020-2025)
Figure Market Volume and Growth Rate Forecast of Smartphone & Tablet (2020-2025)
Figure North America Market Value ($) and Growth Rate Forecast (2020-2025)
Figure North America Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Value ($) and Growth Rate Forecast (2020-2025)
Figure Europe Consumption and Growth Rate Forecast (2020-2025)
Figure Asia Pacific Market Value ($) and Growth Rate Forecast (2020-2025)
Figure Asia Pacific Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Value ($) and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Value ($) and Growth Rate Forecast (2020-2025)
Figure South America Consumption and Growth Rate Forecast (2020-2025)
Figure Porter’s Five Forces Analysis
Table New Entrants SWOT Analysis
Table New Project Analysis of Investment Recovery
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The Global Artificial Intelligence in Video Games Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
MI used a variety of industry standards such as NAICS, ICB, TRIC, and others to identify functional players in the industry, which they then shortlist and validate in an iterative process to finalize the most relevant players.
Global Artificial Intelligence in Video Games has a wide range of applications, including
During the projected year from 2024 to 2029, the Global Artificial Intelligence in Video Games Market is expected to grow at a CAGR of xx%.
Yes, the add-on segmentation is available in the premium customised version of the Global Artificial Intelligence in Video Games Market report for a more in-depth analysis. It aids in the calculation of refined and precise market values.
The latest version of the Global Artificial Intelligence in Video Games Market study includes a market size breakdown by relevant business segments, applications, and geography, as well as qualitative insights such as Patent Analysis*, Market Entropy, Key Development Activities, Market Dynamics, PEST and PORTER models, and more.