Global Artificial Intelligence in Video Games Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

  • In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence.

    The Artificial Intelligence in Video Games market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.


    Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.


    In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Artificial Intelligence in Video Games industry.

    Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

    In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.


    The Artificial Intelligence in Video Games market can be split based on product types, major applications, and important countries as follows:


    Key players in the global Artificial Intelligence in Video Games market covered in Chapter 12:

    Activision Blizzard

    EA

    Take-Two Interactive

    NetEase

    Nintendo

    Sony

    NCSoft

    Playtika

    Konami

    Tencent

    Ubisoft

    Microsoft

    Square Enix

    Google

    Nexon


    In Chapter 4 and 14.1, on the basis of types, the Artificial Intelligence in Video Games market from 2015 to 2025 is primarily split into:

    On-Premise

    Cloud-based


    In Chapter 5 and 14.2, on the basis of applications, the Artificial Intelligence in Video Games market from 2015 to 2025 covers:

    PC

    TV

    Smartphone & Tablet


    Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:

    North America (Covered in Chapter 7 and 14)

    United States

    Canada

    Mexico

    Europe (Covered in Chapter 8 and 14)

    Germany

    UK

    France

    Italy

    Spain

    Russia

    Others

    Asia-Pacific (Covered in Chapter 9 and 14)

    China

    Japan

    South Korea

    Australia

    India

    Southeast Asia

    Others

    Middle East and Africa (Covered in Chapter 10 and 14)

    Saudi Arabia

    UAE

    Egypt

    Nigeria

    South Africa

    Others

    South America (Covered in Chapter 11 and 14)

    Brazil

    Argentina

    Columbia

    Chile

    Others


    Years considered for this report:

    Historical Years: 2015-2019

    Base Year: 2019

    Estimated Year: 2020

    Forecast Period: 2020-2025

     

  • With tables and figures helping analyze worldwide Global Artificial Intelligence in Video Games market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

    Table of Content

    1 Artificial Intelligence in Video Games Introduction and Market Overview

    1.1 Objectives of the Study

    1.2 Overview of Artificial Intelligence in Video Games

    1.3 Scope of The Study

    1.3.1 Key Market Segments
    1.3.2 Players Covered
    1.3.3 COVID-19's impact on the Artificial Intelligence in Video Games industry

    1.4 Methodology of The Study

    1.5 Research Data Source


    2 Executive Summary

    2.1 Market Overview

    2.1.1 Global Artificial Intelligence in Video Games Market Size, 2015 – 2020
    2.1.2 Global Artificial Intelligence in Video Games Market Size by Type, 2015 – 2020
    2.1.3 Global Artificial Intelligence in Video Games Market Size by Application, 2015 – 2020
    2.1.4 Global Artificial Intelligence in Video Games Market Size by Region, 2015 - 2025

    2.2 Business Environment Analysis

    2.2.1 Global COVID-19 Status and Economic Overview
    2.2.2 Influence of COVID-19 Outbreak on Artificial Intelligence in Video Games Industry Development

    3 Industry Chain Analysis

    3.1 Upstream Raw Material Suppliers of Artificial Intelligence in Video Games Analysis

    3.2 Major Players of Artificial Intelligence in Video Games

    3.3 Artificial Intelligence in Video Games Manufacturing Cost Structure Analysis

    3.3.1 Production Process Analysis
    3.3.2 Manufacturing Cost Structure of Artificial Intelligence in Video Games
    3.3.3 Labor Cost of Artificial Intelligence in Video Games

    3.4 Market Distributors of Artificial Intelligence in Video Games

    3.5 Major Downstream Buyers of Artificial Intelligence in Video Games Analysis

    3.6 The Impact of Covid-19 From the Perspective of Industry Chain

    3.7 Regional Import and Export Controls Will Exist for a Long Time
    3.8 Continued downward PMI Spreads Globally

    4 Global Artificial Intelligence in Video Games Market, by Type

    4.1 Global Artificial Intelligence in Video Games Value and Market Share by Type (2015-2020)

    4.2 Global Artificial Intelligence in Video Games Production and Market Share by Type (2015-2020)

    4.3 Global Artificial Intelligence in Video Games Value and Growth Rate by Type (2015-2020)

    4.3.1 Global Artificial Intelligence in Video Games Value and Growth Rate of On-Premise
    4.3.2 Global Artificial Intelligence in Video Games Value and Growth Rate of Cloud-based

    4.4 Global Artificial Intelligence in Video Games Price Analysis by Type (2015-2020)


    5 Artificial Intelligence in Video Games Market, by Application

    5.1 Downstream Market Overview

    5.2 Global Artificial Intelligence in Video Games Consumption and Market Share by Application (2015-2020)

    5.3 Global Artificial Intelligence in Video Games Consumption and Growth Rate by Application (2015-2020)

    5.3.1 Global Artificial Intelligence in Video Games Consumption and Growth Rate of PC (2015-2020)
    5.3.2 Global Artificial Intelligence in Video Games Consumption and Growth Rate of TV (2015-2020)
    5.3.3 Global Artificial Intelligence in Video Games Consumption and Growth Rate of Smartphone & Tablet (2015-2020)

    6 Global Artificial Intelligence in Video Games Market Analysis by Regions

    6.1 Global Artificial Intelligence in Video Games Sales, Revenue and Market Share by Regions

    6.1.1 Global Artificial Intelligence in Video Games Sales by Regions (2015-2020)
    6.1.2 Global Artificial Intelligence in Video Games Revenue by Regions (2015-2020)

    6.2 North America Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    6.3 Europe Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    6.4 Asia-Pacific Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    6.5 Middle East and Africa Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    6.6 South America Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)


    7 North America Artificial Intelligence in Video Games Market Analysis by Countries

    7.1 The Influence of COVID-19 on North America Market

    7.2 North America Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries

    7.2.1 North America Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    7.2.2 North America Artificial Intelligence in Video Games Revenue by Countries (2015-2020)

    7.3 United States Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    7.4 Canada Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    7.5 Mexico Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)


    8 Europe Artificial Intelligence in Video Games Market Analysis by Countries

    8.1 The Influence of COVID-19 on Europe Market

    8.2 Europe Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries

    8.2.1 Europe Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    8.2.2 Europe Artificial Intelligence in Video Games Revenue by Countries (2015-2020)

    8.3 Germany Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    8.4 UK Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    8.5 France Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    8.6 Italy Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    8.7 Spain Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    8.8 Russia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    9 Asia Pacific Artificial Intelligence in Video Games Market Analysis by Countries

    9.1 The Influence of COVID-19 on Asia Pacific Market

    9.2 Asia Pacific Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries

    9.2.1 Asia Pacific Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    9.2.2 Asia Pacific Artificial Intelligence in Video Games Revenue by Countries (2015-2020)

    9.3 China Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    9.4 Japan Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    9.5 South Korea Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    9.6 India Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    9.7 Southeast Asia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    9.8 Australia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    10 Middle East and Africa Artificial Intelligence in Video Games Market Analysis by Countries

    10.1 The Influence of COVID-19 on Middle East and Africa Market

    10.2 Middle East and Africa Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries

    10.2.1 Middle East and Africa Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    10.2.2 Middle East and Africa Artificial Intelligence in Video Games Revenue by Countries (2015-2020)

    10.3 Saudi Arabia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    10.4 UAE Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    10.5 Egypt Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    10.6 Nigeria Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    10.7 South Africa Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    11 South America Artificial Intelligence in Video Games Market Analysis by Countries

    11.1 The Influence of COVID-19 on Middle East and Africa Market

    11.2 South America Artificial Intelligence in Video Games Sales, Revenue and Market Share by Countries

    11.2.1 South America Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    11.2.2 South America Artificial Intelligence in Video Games Revenue by Countries (2015-2020)

    11.3 Brazil Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    11.4 Argentina Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    11.5 Columbia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)

    11.6 Chile Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)


    12 Competitive Landscape

    12.1 Activision Blizzard

    12.1.1 Activision Blizzard Basic Information
    12.1.2 Artificial Intelligence in Video Games Product Introduction
    12.1.3 Activision Blizzard Production, Value, Price, Gross Margin 2015-2020

    12.2 EA

    12.2.1 EA Basic Information
    12.2.2 Artificial Intelligence in Video Games Product Introduction
    12.2.3 EA Production, Value, Price, Gross Margin 2015-2020

    12.3 Take-Two Interactive

    12.3.1 Take-Two Interactive Basic Information
    12.3.2 Artificial Intelligence in Video Games Product Introduction
    12.3.3 Take-Two Interactive Production, Value, Price, Gross Margin 2015-2020

    12.4 NetEase

    12.4.1 NetEase Basic Information
    12.4.2 Artificial Intelligence in Video Games Product Introduction
    12.4.3 NetEase Production, Value, Price, Gross Margin 2015-2020

    12.5 Nintendo

    12.5.1 Nintendo Basic Information
    12.5.2 Artificial Intelligence in Video Games Product Introduction
    12.5.3 Nintendo Production, Value, Price, Gross Margin 2015-2020

    12.6 Sony

    12.6.1 Sony Basic Information
    12.6.2 Artificial Intelligence in Video Games Product Introduction
    12.6.3 Sony Production, Value, Price, Gross Margin 2015-2020
    12.7 NCSoft
    12.7.1 NCSoft Basic Information
    12.7.2 Artificial Intelligence in Video Games Product Introduction
    12.7.3 NCSoft Production, Value, Price, Gross Margin 2015-2020
    12.8 Playtika
    12.8.1 Playtika Basic Information
    12.8.2 Artificial Intelligence in Video Games Product Introduction
    12.8.3 Playtika Production, Value, Price, Gross Margin 2015-2020
    12.9 Konami
    12.9.1 Konami Basic Information
    12.9.2 Artificial Intelligence in Video Games Product Introduction
    12.9.3 Konami Production, Value, Price, Gross Margin 2015-2020

    12.10 Tencent

    12.10.1 Tencent Basic Information
    12.10.2 Artificial Intelligence in Video Games Product Introduction
    12.10.3 Tencent Production, Value, Price, Gross Margin 2015-2020
    12.11 Ubisoft
    12.11.1 Ubisoft Basic Information
    12.11.2 Artificial Intelligence in Video Games Product Introduction
    12.11.3 Ubisoft Production, Value, Price, Gross Margin 2015-2020
    12.12 Microsoft
    12.12.1 Microsoft Basic Information
    12.12.2 Artificial Intelligence in Video Games Product Introduction
    12.12.3 Microsoft Production, Value, Price, Gross Margin 2015-2020
    12.13 Square Enix
    12.13.1 Square Enix Basic Information
    12.13.2 Artificial Intelligence in Video Games Product Introduction
    12.13.3 Square Enix Production, Value, Price, Gross Margin 2015-2020
    12.14 Google
    12.14.1 Google Basic Information
    12.14.2 Artificial Intelligence in Video Games Product Introduction
    12.14.3 Google Production, Value, Price, Gross Margin 2015-2020
    12.15 Nexon
    12.15.1 Nexon Basic Information
    12.15.2 Artificial Intelligence in Video Games Product Introduction
    12.15.3 Nexon Production, Value, Price, Gross Margin 2015-2020

    13 Industry Outlook

    13.1 Market Driver Analysis

    13.1.2 Market Restraints Analysis
    13.1.3 Market Trends Analysis

    13.2 Merger, Acquisition and New Investment

    13.3 News of Product Release


    14 Global Artificial Intelligence in Video Games Market Forecast

    14.1 Global Artificial Intelligence in Video Games Market Value & Volume Forecast, by Type (2020-2025)

    14.1.1 On-Premise Market Value and Volume Forecast (2020-2025)
    14.1.2 Cloud-based Market Value and Volume Forecast (2020-2025)

    14.2 Global Artificial Intelligence in Video Games Market Value & Volume Forecast, by Application (2020-2025)

    14.2.1 PC Market Value and Volume Forecast (2020-2025)
    14.2.2 TV Market Value and Volume Forecast (2020-2025)
    14.2.3 Smartphone & Tablet Market Value and Volume Forecast (2020-2025)

    14.3 Artificial Intelligence in Video Games Market Analysis and Forecast by Region

    14.3.1 North America Market Value and Consumption Forecast (2020-2025)
    14.3.2 Europe Market Value and Consumption Forecast (2020-2025)
    14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)
    14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)
    14.3.5 South America Market Value and Consumption Forecast (2020-2025)

    15 New Project Feasibility Analysis

    15.1 Industry Barriers and New Entrants SWOT Analysis

    15.1.1 Porter’s Five Forces Analysis
    15.1.2 New Entrants SWOT Analysis

    15.2 Analysis and Suggestions on New Project Investment



    List of Tables and Figures
    Figure Product Picture of Artificial Intelligence in Video Games
    Table Product Specification of Artificial Intelligence in Video Games
    Table Artificial Intelligence in Video Games Key Market Segments
    Table Key Players Artificial Intelligence in Video Games Covered
    Figure Global Artificial Intelligence in Video Games Market Size, 2015 – 2025
    Table Different Types of Artificial Intelligence in Video Games
    Figure Global Artificial Intelligence in Video Games Value ($) Segment by Type from 2015-2020
    Figure Global Artificial Intelligence in Video Games Market Share by Types in 2019
    Table Different Applications of Artificial Intelligence in Video Games
    Figure Global Artificial Intelligence in Video Games Value ($) Segment by Applications from 2015-2020
    Figure Global Artificial Intelligence in Video Games Market Share by Applications in 2019
    Figure Global Artificial Intelligence in Video Games Market Share by Regions in 2019
    Figure North America Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
    Figure Europe Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
    Figure Asia Pacific Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
    Figure Middle East and Africa Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
    Figure South America Artificial Intelligence in Video Games Production Value ($) and Growth Rate (2015-2020)
    Table Global COVID-19 Status and Economic Overview
    Figure Global COVID-19 Status
    Figure COVID-19 Comparison of Major Countries
    Figure Industry Chain Analysis of Artificial Intelligence in Video Games
    Table Upstream Raw Material Suppliers of Artificial Intelligence in Video Games with Contact Information
    Table Major Players Headquarters, and Service Area of Artificial Intelligence in Video Games
    Figure Major Players Production Value Market Share of Artificial Intelligence in Video Games in 2019
    Table Major Players Artificial Intelligence in Video Games Product Types in 2019
    Figure Production Process of Artificial Intelligence in Video Games
    Figure Manufacturing Cost Structure of Artificial Intelligence in Video Games
    Figure Channel Status of Artificial Intelligence in Video Games
    Table Major Distributors of Artificial Intelligence in Video Games with Contact Information
    Table Major Downstream Buyers of Artificial Intelligence in Video Games with Contact Information
    Table Global Artificial Intelligence in Video Games Value ($) by Type (2015-2020)
    Table Global Artificial Intelligence in Video Games Value Share by Type (2015-2020)
    Figure Global Artificial Intelligence in Video Games Value Share by Type (2015-2020)
    Table Global Artificial Intelligence in Video Games Production by Type (2015-2020)
    Table Global Artificial Intelligence in Video Games Production Share by Type (2015-2020)
    Figure Global Artificial Intelligence in Video Games Production Share by Type (2015-2020)
    Figure Global Artificial Intelligence in Video Games Value ($) and Growth Rate of On-Premise (2015-2020)
    Figure Global Artificial Intelligence in Video Games Value ($) and Growth Rate of Cloud-based (2015-2020)
    Figure Global Artificial Intelligence in Video Games Price by Type (2015-2020)
    Figure Downstream Market Overview
    Table Global Artificial Intelligence in Video Games Consumption by Application (2015-2020)
    Table Global Artificial Intelligence in Video Games Consumption Market Share by Application (2015-2020)
    Figure Global Artificial Intelligence in Video Games Consumption Market Share by Application (2015-2020)
    Figure Global Artificial Intelligence in Video Games Consumption and Growth Rate of PC (2015-2020)
    Figure Global Artificial Intelligence in Video Games Consumption and Growth Rate of TV (2015-2020)
    Figure Global Artificial Intelligence in Video Games Consumption and Growth Rate of Smartphone & Tablet (2015-2020)
    Figure Global Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Global Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
    Table Global Artificial Intelligence in Video Games Sales by Regions (2015-2020)
    Table Global Artificial Intelligence in Video Games Sales Market Share by Regions (2015-2020)
    Table Global Artificial Intelligence in Video Games Revenue (M USD) by Regions (2015-2020)
    Table Global Artificial Intelligence in Video Games Revenue Market Share by Regions (2015-2020)
    Table Global Artificial Intelligence in Video Games Revenue Market Share by Regions in 2015
    Table Global Artificial Intelligence in Video Games Revenue Market Share by Regions in 2019
    Figure North America Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Europe Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Asia-Pacific Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Middle East and Africa Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure South America Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure North America COVID-19 Status
    Figure North America COVID-19 Confirmed Cases Major Distribution
    Figure North America Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
    Table North America Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    Table North America Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
    Table North America Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
    Table North America Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
    Figure United States Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Canada Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Mexico Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Europe COVID-19 Status
    Figure Europe COVID-19 Confirmed Cases Major Distribution
    Figure Europe Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
    Table Europe Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    Table Europe Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
    Table Europe Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
    Table Europe Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
    Figure Germany Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure UK Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure France Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Italy Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Spain Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Russia Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Asia Pacific COVID-19 Status
    Figure Asia Pacific Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
    Table Asia Pacific Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    Table Asia Pacific Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
    Table Asia Pacific Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
    Table Asia Pacific Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
    Figure China Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Japan Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure South Korea Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure India Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Southeast Asia Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Australia Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Middle East Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
    Table Middle East Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    Table Middle East and Africa Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
    Table Middle East and Africa Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
    Table Middle East and Africa Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
    Figure Saudi Arabia Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure UAE Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Egypt Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Nigeria Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure South Africa Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure South America Artificial Intelligence in Video Games Revenue (M USD) and Growth (2015-2020)
    Table South America Artificial Intelligence in Video Games Sales by Countries (2015-2020)
    Table South America Artificial Intelligence in Video Games Sales Market Share by Countries (2015-2020)
    Table South America Artificial Intelligence in Video Games Revenue (M USD) by Countries (2015-2020)
    Table South America Artificial Intelligence in Video Games Revenue Market Share by Countries (2015-2020)
    Figure Brazil Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Argentina Artificial Intelligence in Video Games Sales and Growth Rate (2015-2020)
    Figure Columbia Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Chile Artificial Intelligence in Video Games Sales and Growth (2015-2020)
    Figure Top 3 Market Share of Artificial Intelligence in Video Games Companies in 2019
    Figure Top 6 Market Share of Artificial Intelligence in Video Games Companies in 2019
    Table Major Players Production Value ($) Share (2015-2020)
    Table Activision Blizzard Profile
    Table Activision Blizzard Product Introduction
    Figure Activision Blizzard Production and Growth Rate
    Figure Activision Blizzard Value ($) Market Share 2015-2020
    Table EA Profile
    Table EA Product Introduction
    Figure EA Production and Growth Rate
    Figure EA Value ($) Market Share 2015-2020
    Table Take-Two Interactive Profile
    Table Take-Two Interactive Product Introduction
    Figure Take-Two Interactive Production and Growth Rate
    Figure Take-Two Interactive Value ($) Market Share 2015-2020
    Table NetEase Profile
    Table NetEase Product Introduction
    Figure NetEase Production and Growth Rate
    Figure NetEase Value ($) Market Share 2015-2020
    Table Nintendo Profile
    Table Nintendo Product Introduction
    Figure Nintendo Production and Growth Rate
    Figure Nintendo Value ($) Market Share 2015-2020
    Table Sony Profile
    Table Sony Product Introduction
    Figure Sony Production and Growth Rate
    Figure Sony Value ($) Market Share 2015-2020
    Table NCSoft Profile
    Table NCSoft Product Introduction
    Figure NCSoft Production and Growth Rate
    Figure NCSoft Value ($) Market Share 2015-2020
    Table Playtika Profile
    Table Playtika Product Introduction
    Figure Playtika Production and Growth Rate
    Figure Playtika Value ($) Market Share 2015-2020
    Table Konami Profile
    Table Konami Product Introduction
    Figure Konami Production and Growth Rate
    Figure Konami Value ($) Market Share 2015-2020
    Table Tencent Profile
    Table Tencent Product Introduction
    Figure Tencent Production and Growth Rate
    Figure Tencent Value ($) Market Share 2015-2020
    Table Ubisoft Profile
    Table Ubisoft Product Introduction
    Figure Ubisoft Production and Growth Rate
    Figure Ubisoft Value ($) Market Share 2015-2020
    Table Microsoft Profile
    Table Microsoft Product Introduction
    Figure Microsoft Production and Growth Rate
    Figure Microsoft Value ($) Market Share 2015-2020
    Table Square Enix Profile
    Table Square Enix Product Introduction
    Figure Square Enix Production and Growth Rate
    Figure Square Enix Value ($) Market Share 2015-2020
    Table Google Profile
    Table Google Product Introduction
    Figure Google Production and Growth Rate
    Figure Google Value ($) Market Share 2015-2020
    Table Nexon Profile
    Table Nexon Product Introduction
    Figure Nexon Production and Growth Rate
    Figure Nexon Value ($) Market Share 2015-2020
    Table Market Driving Factors of Artificial Intelligence in Video Games
    Table Merger, Acquisition and New Investment
    Table Global Artificial Intelligence in Video Games Market Value ($) Forecast, by Type
    Table Global Artificial Intelligence in Video Games Market Volume Forecast, by Type
    Figure Global Artificial Intelligence in Video Games Market Value ($) and Growth Rate Forecast of On-Premise (2020-2025)
    Figure Global Artificial Intelligence in Video Games Market Volume ($) and Growth Rate Forecast of On-Premise (2020-2025)
    Figure Global Artificial Intelligence in Video Games Market Value ($) and Growth Rate Forecast of Cloud-based (2020-2025)
    Figure Global Artificial Intelligence in Video Games Market Volume ($) and Growth Rate Forecast of Cloud-based (2020-2025)
    Table Global Market Value ($) Forecast by Application (2020-2025)
    Table Global Market Volume Forecast by Application (2020-2025)
    Figure Market Value ($) and Growth Rate Forecast of PC (2020-2025)
    Figure Market Volume and Growth Rate Forecast of PC (2020-2025)
    Figure Market Value ($) and Growth Rate Forecast of TV (2020-2025)
    Figure Market Volume and Growth Rate Forecast of TV (2020-2025)
    Figure Market Value ($) and Growth Rate Forecast of Smartphone & Tablet (2020-2025)
    Figure Market Volume and Growth Rate Forecast of Smartphone & Tablet (2020-2025)
    Figure North America Market Value ($) and Growth Rate Forecast (2020-2025)
    Figure North America Consumption and Growth Rate Forecast (2020-2025)
    Figure Europe Market Value ($) and Growth Rate Forecast (2020-2025)
    Figure Europe Consumption and Growth Rate Forecast (2020-2025)
    Figure Asia Pacific Market Value ($) and Growth Rate Forecast (2020-2025)
    Figure Asia Pacific Consumption and Growth Rate Forecast (2020-2025)
    Figure Middle East and Africa Market Value ($) and Growth Rate Forecast (2020-2025)
    Figure Middle East and Africa Consumption and Growth Rate Forecast (2020-2025)
    Figure South America Market Value ($) and Growth Rate Forecast (2020-2025)
    Figure South America Consumption and Growth Rate Forecast (2020-2025)
    Figure Porter’s Five Forces Analysis
    Table New Entrants SWOT Analysis
    Table New Project Analysis of Investment Recovery

     

  • The Global Artificial Intelligence in Video Games Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
      By Regions:
        By Type:
          By Application:
          Frequently asked questions(FAQ's):
          How are players chosen for the research coverage of the Global Artificial Intelligence in Video Games Market study?

          MI used a variety of industry standards such as NAICS, ICB, TRIC, and others to identify functional players in the industry, which they then shortlist and validate in an iterative process to finalize the most relevant players.

          What are the major applications for Global Artificial Intelligence in Video Games?

          Global Artificial Intelligence in Video Games has a wide range of applications, including and others.

          What is the anticipated growth rate for the Global Artificial Intelligence in Video Games Market?

          During the projected year from 2024 to 2029, the Global Artificial Intelligence in Video Games Market is expected to grow at a CAGR of xx%.

          Is further segmentation possible given the scope of the Global Artificial Intelligence in Video Games Market study?

          Yes, the add-on segmentation is available in the premium customised version of the Global Artificial Intelligence in Video Games Market report for a more in-depth analysis. It aids in the calculation of refined and precise market values.

          What makes the latest Global Artificial Intelligence in Video Games Market study unique?

          The latest version of the Global Artificial Intelligence in Video Games Market study includes a market size breakdown by relevant business segments, applications, and geography, as well as qualitative insights such as Patent Analysis*, Market Entropy, Key Development Activities, Market Dynamics, PEST and PORTER models, and more.

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