Consumer Virtual Reality (VR) Headsets - Global and China Top Players Market Share and Ranking 2023
- Report Code : AMP2754419
- Published On: Oct, 2023
- Category : Goods & Services
- Pages : 135
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According to Research, the global market for Consumer Virtual Reality (VR) Headsets should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China Consumer Virtual Reality (VR) Headsets market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029. The United States Consumer Virtual Reality (VR) Headsets market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By segment, Films grew percent to account for percent of the total market sales, and Game grew percent.
This report studies and analyses global Consumer Virtual Reality (VR) Headsets status and future trends, helps the client to determine the Consumer Virtual Reality (VR) Headsets market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for Consumer Virtual Reality (VR) Headsets, and provides market size (in K Units & US$ million) and Year-over-Year growth, considering 2022 as the base year.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
To assess the competitive environment within the market including supplier revenue, market share, and company profiles.
Highlights
(1) Global Consumer Virtual Reality (VR) Headsets market size, history data 2018-2023, and forecast data 2024 -2029, (US$ million) & (K Units)
(2) Global Consumer Virtual Reality (VR) Headsets sales, revenue, price by company, market share and industry ranking 2018-2023, (US$ million) & (K Units)
(3) China Consumer Virtual Reality (VR) Headsets sales, revenue, price by company, market share and industry ranking 2018-2023, (US$ million) & (K Units)
(4) Global Consumer Virtual Reality (VR) Headsets key consuming regions, consumption quantity, consumption value and demand structure
(5) Global Consumer Virtual Reality (VR) Headsets key producing regions, capacity, production, and year over year growth
(6) Consumer Virtual Reality (VR) Headsets industry chains, upstream, midstream and downstream
Market segment by players, this report covers
Oculus (Meta)
Sony
Pico Interactive
HTC Corporation
DPVR
NoLo VR
iQIYI
Market segment by Type, covers
PC VR Headset
PS VR Headset
Integrated VR Headset
Market segment by Application, can be divided into
Films
Game
Others
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Report Includes:
Chapter 1: to describe Consumer Virtual Reality (VR) Headsets product scope, global sales quantity, value and average price, China sales quantity, value and average price, development opportunities, challenges, trends, and policies.
Chapter 2: Global Consumer Virtual Reality (VR) Headsets market share and ranking of major manufacturers, sales quantity, revenue, average price, 2018-2023
Chapter 3: China Consumer Virtual Reality (VR) Headsets market share and ranking of major manufacturers, sales quantity, revenue, average price, 2018-2023
Chapter 4: Global key producing regions of Consumer Virtual Reality (VR) Headsets, percent & CAGR, 2018-2029
Chapter 5: Consumer Virtual Reality (VR) Headsets industry chain, upstream, medium-stream, and downstream.
Chapter 6: Segment by Type, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 7: Segment by Application, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 8: Segment in regional level, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 9: Segment in country level, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 10: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, sales quantity, average price, revenue, gross margin.
Chapter 11: Conclusions
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With tables and figures helping analyze worldwide Consumer Virtual Reality (VR) Headsets Global and China Top Players market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
1 Market Overview1.1 Consumer Virtual Reality (VR) Headsets Definition
1.2 Global Consumer Virtual Reality (VR) Headsets Market Size and Forecast
1.2.1 By Consumption Value, Global Consumer Virtual Reality (VR) Headsets Market Size,2018-2029
1.2.2 By Sales Quantity, Global Consumer Virtual Reality (VR) Headsets Market Size,2018-2029
1.2.3 Global Consumer Virtual Reality (VR) Headsets Average Selling Price (ASP),2018-20291.3 China Consumer Virtual Reality (VR) Headsets Market Size and Forecast
1.3.1 By Consumption Value, China Consumer Virtual Reality (VR) Headsets Market Size,2018-2029
1.3.2 By Sales Quantity, China Consumer Virtual Reality (VR) Headsets Market Size,2018-2029
1.3.3 China Consumer Virtual Reality (VR) Headsets Average Selling Price (ASP), 2018-20291.4 Share of China Consumer Virtual Reality (VR) Headsets Market with Respect to the Global Market
1.4.1 By Consumption Value, China Consumer Virtual Reality (VR) Headsets Market Share in Global, 2018-2029
1.4.2 By Sales Quantity, China Consumer Virtual Reality (VR) Headsets Market Share in Global, 2018-2029
1.4.3 Consumer Virtual Reality (VR) Headsets Market Size: China VS Global, 2018-20291.5 Consumer Virtual Reality (VR) Headsets Market Dynamics
1.5.1 Consumer Virtual Reality (VR) Headsets Market Drivers
1.5.2 Consumer Virtual Reality (VR) Headsets Market Restraints
1.5.3 Consumer Virtual Reality (VR) Headsets Industry Trends
1.5.4 Consumer Virtual Reality (VR) Headsets Industry Policy
2 Global Leading Manufacturers and Market Share2.1 By Revenue of Consumer Virtual Reality (VR) Headsets, Global Market Share by Company, 2018-2023
2.2 By Sales Quantity of Consumer Virtual Reality (VR) Headsets, Global Market Share by Company, 2018-2023
2.3 Consumer Virtual Reality (VR) Headsets Average Selling Price (ASP) by Company, 2018-2023
2.4 Global Consumer Virtual Reality (VR) Headsets Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.5 Global Consumer Virtual Reality (VR) Headsets Concentration Ratio
2.6 Global Consumer Virtual Reality (VR) Headsets Mergers & Acquisitions, Expansion Plans
2.7 Global Consumer Virtual Reality (VR) Headsets Manufacturers Product Type
2.8 Head Office and Consumer Virtual Reality (VR) Headsets Production Site of Key Manufacturer
2.9 Consumer Virtual Reality (VR) Headsets Capacity of Major Manufacturers and Future Plan
3 China Leading Manufacturers and Market Share3.1 By Revenue of Consumer Virtual Reality (VR) Headsets, China Market Share by Company, 2018-2023
3.2 By Sales Quantity of Consumer Virtual Reality (VR) Headsets, China Market Share by Company, 2018-2023
3.3 China Consumer Virtual Reality (VR) Headsets Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Global Producing Regions4.1 Global Consumer Virtual Reality (VR) Headsets Capacity, Output and Capacity Utilization, 2018-2029
4.2 Global Consumer Virtual Reality (VR) Headsets Capacity by Region
4.3 Global Consumer Virtual Reality (VR) Headsets Production & Forecast by Region, 2018 VS 2022 VS 2029
4.4 Global Consumer Virtual Reality (VR) Headsets Production by Region, 2018-2029
4.5 Global Consumer Virtual Reality (VR) Headsets Production Market Share & Forecast by Region, 2018-2029
5 Industry Chain Analysis5.1 Consumer Virtual Reality (VR) Headsets Industry Chain
5.2 Consumer Virtual Reality (VR) Headsets Upstream Analysis
5.2.1 Consumer Virtual Reality (VR) Headsets Core Raw Materials
5.2.2 Main Manufacturers of Consumer Virtual Reality (VR) Headsets Core Raw Materials5.3 Midstream Analysis
5.4 Downstream Analysis
5.5 Consumer Virtual Reality (VR) Headsets Production Mode
5.6 Consumer Virtual Reality (VR) Headsets Procurement Model
5.7 Consumer Virtual Reality (VR) Headsets Industry Sales Model and Sales Channels
5.7.1 Consumer Virtual Reality (VR) Headsets Sales Model
5.7.2 Consumer Virtual Reality (VR) Headsets Typical Distributors
6 Sights by Type6.1 Consumer Virtual Reality (VR) Headsets Classification
6.1.1 PC VR Headset
6.1.2 PS VR Headset
6.1.3 Integrated VR Headset6.2 By Type, Global Consumer Virtual Reality (VR) Headsets Consumption Value & CAGR, 2018 VS 2022 VS 2029
6.3 By Type, Global Consumer Virtual Reality (VR) Headsets Consumption Value, 2018-2029
6.4 By Type, Global Consumer Virtual Reality (VR) Headsets Sales Quantity, 2018-2029
6.5 By Type, Global Consumer Virtual Reality (VR) Headsets Average Selling Price (ASP), 2018-2029
7 Sights by Application7.1 Consumer Virtual Reality (VR) Headsets Segment by Application
7.1.1 Films
7.1.2 Game
7.1.3 Others7.2 By Application, Global Consumer Virtual Reality (VR) Headsets Consumption Value & CAGR, 2018 VS 2022 VS 2029
7.3 By Application, Global Consumer Virtual Reality (VR) Headsets Consumption Value, 2018-2029
7.4 By Application, Global Consumer Virtual Reality (VR) Headsets Sales Quantity, 2018-2029
7.5 By Application, Global Consumer Virtual Reality (VR) Headsets Price, 2018-2029
8 Sales Sights by Region8.1 By Region, Global Consumer Virtual Reality (VR) Headsets Consumption Value, 2018 VS 2022 VS 2029
8.2 By Region, Global Consumer Virtual Reality (VR) Headsets Consumption Value, 2018-2029
8.3 By Region, Global Consumer Virtual Reality (VR) Headsets Sales Quantity, 2018-2029
8.4 North America
8.4.1 North America Consumer Virtual Reality (VR) Headsets & Forecasts, 2018-2029
8.4.2 By Country, North America Consumer Virtual Reality (VR) Headsets Market Size Market Share8.5 Europe
8.5.1 Europe Consumer Virtual Reality (VR) Headsets Market Size & Forecasts, 2018-2029
8.5.2 By Country, Europe Consumer Virtual Reality (VR) Headsets Market Size Market Share8.6 Asia Pacific
8.6.1 Asia Pacific Consumer Virtual Reality (VR) Headsets Market Size & Forecasts, 2018-2029
8.6.2 By Country/Region, Asia Pacific Consumer Virtual Reality (VR) Headsets Market Size Market Share
8.7 South America
8.7.1 South America Consumer Virtual Reality (VR) Headsets Market Size & Forecasts, 2018-2029
8.7.2 By Country, South America Consumer Virtual Reality (VR) Headsets Market Size Market Share
8.8 Middle East & Africa
9 Sales Sights by Country Level9.1 By Country, Global Consumer Virtual Reality (VR) Headsets Market Size & CAGR, 2018 VS 2022 VS 2029
9.2 By Country, Global Consumer Virtual Reality (VR) Headsets Consumption Value, 2018-2029
9.3 By Country, Global Consumer Virtual Reality (VR) Headsets Sales Quantity, 2018-2029
9.4 U.S.
9.4.1 U.S. Consumer Virtual Reality (VR) Headsets Market Size, 2018-2029
9.4.2 By Type, U.S. Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.4.3 By Application, U.S. Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 20299.5 Europe
9.5.1 Europe Consumer Virtual Reality (VR) Headsets Market Size, 2018-2029
9.5.2 By Type, Europe Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.5.3 By Application, Europe Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 20299.6 China
9.6.1 China Consumer Virtual Reality (VR) Headsets Market Size, 2018-2029
9.6.2 By Type, China Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.6.3 By Application, China Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.7 Japan
9.7.1 Japan Consumer Virtual Reality (VR) Headsets Market Size, 2018-2029
9.7.2 By Type, Japan Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.7.3 By Application, Japan Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.8 South Korea
9.8.1 South Korea Consumer Virtual Reality (VR) Headsets Market Size, 2018-2029
9.8.2 By Type, South Korea Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.8.3 By Application, South Korea Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.9 Southeast Asia
9.9.1 Southeast Asia Consumer Virtual Reality (VR) Headsets Market Size, 2018-2029
9.9.2 By Type, Southeast Asia Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.9.3 By Application, Southeast Asia Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 20299.10 India
9.10.1 India Consumer Virtual Reality (VR) Headsets Market Size, 2018-2029
9.10.2 By Type, India Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.10.3 By Application, India Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.11 Middle East & Africa
9.11.1 Middle East & Africa Consumer Virtual Reality (VR) Headsets Market Size, 2018-2029
9.11.2 By Type, Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
9.11.3 By Application, Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Quantity Market Share, 2022 VS 2029
10 Manufacturers Profile10.1 Oculus (Meta)
10.1.1 Oculus (Meta) Company Information, Head Office, Market Area, and Industry Position
10.1.2 Oculus (Meta) Consumer Virtual Reality (VR) Headsets Models, Specifications, and Application
10.1.3 Oculus (Meta) Consumer Virtual Reality (VR) Headsets Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.1.4 Oculus (Meta) Company Profile and Main Business
10.1.5 Oculus (Meta) Recent Developments10.2 Sony
10.2.1 Sony Company Information, Head Office, Market Area, and Industry Position
10.2.2 Sony Consumer Virtual Reality (VR) Headsets Models, Specifications, and Application
10.2.3 Sony Consumer Virtual Reality (VR) Headsets Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.2.4 Sony Company Profile and Main Business
10.2.5 Sony Recent Developments10.3 Pico Interactive
10.3.1 Pico Interactive Company Information, Head Office, Market Area, and Industry Position
10.3.2 Pico Interactive Consumer Virtual Reality (VR) Headsets Models, Specifications, and Application
10.3.3 Pico Interactive Consumer Virtual Reality (VR) Headsets Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.3.4 Pico Interactive Company Profile and Main Business
10.3.5 Pico Interactive Recent Developments10.4 HTC Corporation
10.4.1 HTC Corporation Company Information, Head Office, Market Area, and Industry Position
10.4.2 HTC Corporation Consumer Virtual Reality (VR) Headsets Models, Specifications, and Application
10.4.3 HTC Corporation Consumer Virtual Reality (VR) Headsets Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.4.4 HTC Corporation Company Profile and Main Business
10.4.5 HTC Corporation Recent Developments10.5 DPVR
10.5.1 DPVR Company Information, Head Office, Market Area, and Industry Position
10.5.2 DPVR Consumer Virtual Reality (VR) Headsets Models, Specifications, and Application
10.5.3 DPVR Consumer Virtual Reality (VR) Headsets Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.5.4 DPVR Company Profile and Main Business
10.5.5 DPVR Recent Developments10.6 NoLo VR
10.6.1 NoLo VR Company Information, Head Office, Market Area, and Industry Position
10.6.2 NoLo VR Consumer Virtual Reality (VR) Headsets Models, Specifications, and Application
10.6.3 NoLo VR Consumer Virtual Reality (VR) Headsets Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.6.4 NoLo VR Company Profile and Main Business
10.6.5 NoLo VR Recent Developments
10.7 iQIYI
10.7.1 iQIYI Company Information, Head Office, Market Area, and Industry Position
10.7.2 iQIYI Consumer Virtual Reality (VR) Headsets Models, Specifications, and Application
10.7.3 iQIYI Consumer Virtual Reality (VR) Headsets Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.7.4 iQIYI Company Profile and Main Business
10.7.5 iQIYI Recent Developments
11 Conclusion
12 Appendix12.1 Research Methodology
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources12.3 Market Estimation Model
12.4 Disclaimer
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The Consumer Virtual Reality (VR) Headsets Global and China Top Players Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
Recognize the areas along the Consumer Virtual Reality (VR) Headsets Global and China Top Players Market's value chain where players are generating value. To get a complete picture, kindly read the entire report.
During the projected year from 2024 to 2029, the Consumer Virtual Reality (VR) Headsets Global and China Top Players Market is expected to grow at a CAGR of xx%.
The influx of capital into the Consumer Virtual Reality (VR) Headsets Global and China Top Players Market, as well as the deployment of technologies designed to increase efficiency and yield high volume, are paving the way for promising market opportunities.
In this highly competitive and rapidly evolving Consumer Virtual Reality (VR) Headsets Global and China Top Players Industry, top strategic priorities such as innovation, diversification, and M&A would remain consistent.