Casual Game - Global and China Top Players Market Share and Ranking 2023
- Report Code : AMP2754529
- Published On: Oct, 2023
- Category : Internet Software & Services
- Pages : 154
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According to Research, the global market for Casual Game should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China Casual Game market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029. The United States Casual Game market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By segment, Online Game grew percent to account for percent of the total market sales, and Stand-Alone Game grew percent.
This report studies and analyses global Casual Game status and future trends, to help determine the Casual Game market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for Casual Game, and provides market size (US$ million) and Year-over-Year growth, considering 2022 as the base year.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
To assess the competitive environment within the market including supplier revenue, market share, and company profiles.
Highlights
(1) Global Casual Game market size, history data 2018-2023, and forecast data 2024-2029, (US$ million)
(2) Global Casual Game by company, revenue, market share and industry ranking 2018-2023, (US$ million)
(3) China Casual Game by company, revenue, market share and industry ranking 2018-2023, (US$ million)
(4) Global Casual Game key consuming regions, consumption value and demand structure
(5) Casual Game industry chains, upstream, midstream and downstream
Market segment by players, this report covers
Kwalee
Supersonic Studios
Ubisoft Entertainment
Tastypill
Zynga Inc
SayGames
Gismart
BoomBit
Voodoo
JoyPac
YSO Corp
Kevuru Games
Good Job Games
Lion Studios
Playgendary
Goodoo Games
Market segment by Type, covers
Match-3 Game
Puzzle Game
Card Game
Board Game
Others
Market segment by Application, can be divided into
Online Game
Stand-Alone Game
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Report Includes:
Chapter 1: to describe Casual Game product scope, global consumption value, China consumption value, development opportunities, challenges, trends, and policies.
Chapter 2: Global Casual Game market share and ranking of major manufacturers, revenue, 2018-2023
Chapter 3: China Casual Game market share and ranking of major manufacturers, revenue, 2018-2023
Chapter 4: Casual Game industry chain, upstream, medium-stream, and downstream.
Chapter 5: Segment by Type, consumption value, percent & CAGR, 2018-2029
Chapter 6: Segment by Application, consumption value, percent & CAGR, 2018-2029
Chapter 7: Segment in regional level, consumption value, percent & CAGR, 2018-2029
Chapter 8: Segment in country level, consumption value, percent & CAGR, 2018-2029
Chapter 9: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, revenue, gross margin.
Chapter 10: Conclusions
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With tables and figures helping analyze worldwide Casual Game Global and China Top Players market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
1 Market Overview1.1 Casual Game Definition
1.2 Global Casual Game Market Size and Forecast
1.3 China Casual Game Market Size and Forecast
1.4 China Percentage in Global Market
1.5 Casual Game Market Size: China VS Global Growth Rate, 2018-2029
1.6 Casual Game Market Dynamics
1.6.1 Casual Game Market Drivers
1.6.2 Casual Game Market Restraints
1.6.3 Casual Game Industry Trends
1.6.4 Casual Game Industry Policy
2 Global Leading Players and Market Share2.1 By Revenue of Casual Game, Global Market Share by Company, 2018-2023
2.2 Global Casual Game Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.3 Global Casual Game Concentration Ratio
2.4 Global Casual Game Mergers & Acquisitions, Expansion Plans
2.5 Global Casual Game Major Companies Product Type
2.6 Head Office and Casual Game Production Site of Key Manufacturer
3 China Leading Players, Market Share and Ranking3.1 By Revenue of Casual Game, China Market Share by Company, 2018-2023
3.2 China Casual Game Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Industry Chain Analysis4.1 Casual Game Industry Chain
4.2 Casual Game Upstream Analysis
4.2.1 Casual Game Core Raw Materials
4.2.2 Main Manufacturers of Casual Game Core Raw Materials4.3 Midstream Analysis
4.4 Downstream Analysis
4.5 Casual Game Production Mode
4.6 Casual Game Procurement Model
4.7 Casual Game Industry Sales Model and Sales Channels
4.7.1 Casual Game Sales Model
4.7.2 Casual Game Typical Distributors
5 Sights by Type5.1 Casual Game Classification
5.1.1 Match-3 Game
5.1.2 Puzzle Game
5.1.3 Card Game
5.1.4 Board Game
5.1.5 Others5.2 By Type, Global Casual Game Consumption Value & CAGR, 2018 VS 2022 VS 2029
5.3 By Type, Global Casual Game Consumption Value, 2018-2029
6 Sights by Application6.1 Casual Game Segment by Application
6.1.1 Online Game
6.1.2 Stand-Alone Game6.2 By Application, Global Casual Game Consumption Value & CAGR, 2018 VS 2022 VS 2029
6.3 By Application, Global Casual Game Consumption Value, 2018-2029
7 Sales Sights by Region7.1 By Region, Global Casual Game Consumption Value, 2018 VS 2022 VS 2029
7.2 By Region, Global Casual Game Consumption Value, 2018-2029
7.3 North America
7.3.1 North America Casual Game & Forecasts, 2018-2029
7.3.2 By Country, North America Casual Game Market Size Market Share7.4 Europe
7.4.1 Europe Casual Game Market Size & Forecasts, 2018-2029
7.4.2 By Country, Europe Casual Game Market Size Market Share7.5 Asia Pacific
7.5.1 Asia Pacific Casual Game Market Size & Forecasts, 2018-2029
7.5.2 By Country/Region, Asia Pacific Casual Game Market Size Market Share7.6 South America
7.6.1 South America Casual Game Market Size & Forecasts, 2018-2029
7.6.2 By Country, South America Casual Game Market Size Market Share
7.7 Middle East & Africa
8 Sales Sights by Country Level8.1 By Country, Global Casual Game Market Size & CAGR, 2018 VS 2022 VS 2029
8.2 By Country, Global Casual Game Consumption Value, 2018-2029
8.3 U.S.
8.3.1 U.S. Casual Game Market Size, 2018-2029
8.3.2 By Type, U.S. Casual Game Consumption Value Market Share, 2022 VS 2029
8.3.3 By Application, U.S. Casual Game Consumption Value Market Share, 2022 VS 20298.4 Europe
8.4.1 Europe Casual Game Market Size, 2018-2029
8.4.2 By Type, Europe Casual Game Consumption Value Market Share, 2022 VS 2029
8.4.3 By Application, Europe Casual Game Consumption Value Market Share, 2022 VS 20298.5 China
8.5.1 China Casual Game Market Size, 2018-2029
8.5.2 By Type, China Casual Game Consumption Value Market Share, 2022 VS 2029
8.5.3 By Application, China Casual Game Consumption Value Market Share, 2022 VS 20298.6 Japan
8.6.1 Japan Casual Game Market Size, 2018-2029
8.6.2 By Type, Japan Casual Game Consumption Value Market Share, 2022 VS 2029
8.6.3 By Application, Japan Casual Game Consumption Value Market Share, 2022 VS 2029
8.7 South Korea
8.7.1 South Korea Casual Game Market Size, 2018-2029
8.7.2 By Type, South Korea Casual Game Consumption Value Market Share, 2022 VS 2029
8.7.3 By Application, South Korea Casual Game Consumption Value Market Share, 2022 VS 2029
8.8 Southeast Asia
8.8.1 Southeast Asia Casual Game Market Size, 2018-2029
8.8.2 By Type, Southeast Asia Casual Game Consumption Value Market Share, 2022 VS 2029
8.8.3 By Application, Southeast Asia Casual Game Consumption Value Market Share, 2022 VS 2029
8.9 India
8.9.1 India Casual Game Market Size, 2018-2029
8.9.2 By Type, India Casual Game Consumption Value Market Share, 2022 VS 2029
8.9.3 By Application, India Casual Game Consumption Value Market Share, 2022 VS 20298.10 Middle East & Africa
8.10.1 Middle East & Africa Casual Game Market Size, 2018-2029
8.10.2 By Type, Middle East & Africa Casual Game Consumption Value Market Share, 2022 VS 2029
8.10.3 By Application, Middle East & Africa Casual Game Consumption Value Market Share, 2022 VS 2029
9 Company Profile9.1 Kwalee
9.1.1 Kwalee Company Information, Head Office, Market Area and Industry Position
9.1.2 Kwalee Company Profile and Main Business
9.1.3 Kwalee Casual Game Models, Specifications and Application
9.1.4 Kwalee Casual Game Revenue and Gross Margin, 2018-2023
9.1.5 Kwalee Recent Developments9.2 Supersonic Studios
9.2.1 Supersonic Studios Company Information, Head Office, Market Area and Industry Position
9.2.2 Supersonic Studios Company Profile and Main Business
9.2.3 Supersonic Studios Casual Game Models, Specifications and Application
9.2.4 Supersonic Studios Casual Game Revenue and Gross Margin, 2018-2023
9.2.5 Supersonic Studios Recent Developments9.3 Ubisoft Entertainment
9.3.1 Ubisoft Entertainment Company Information, Head Office, Market Area and Industry Position
9.3.2 Ubisoft Entertainment Company Profile and Main Business
9.3.3 Ubisoft Entertainment Casual Game Models, Specifications and Application
9.3.4 Ubisoft Entertainment Casual Game Revenue and Gross Margin, 2018-2023
9.3.5 Ubisoft Entertainment Recent Developments9.4 Tastypill
9.4.1 Tastypill Company Information, Head Office, Market Area and Industry Position
9.4.2 Tastypill Company Profile and Main Business
9.4.3 Tastypill Casual Game Models, Specifications and Application
9.4.4 Tastypill Casual Game Revenue and Gross Margin, 2018-2023
9.4.5 Tastypill Recent Developments9.5 Zynga Inc
9.5.1 Zynga Inc Company Information, Head Office, Market Area and Industry Position
9.5.2 Zynga Inc Company Profile and Main Business
9.5.3 Zynga Inc Casual Game Models, Specifications and Application
9.5.4 Zynga Inc Casual Game Revenue and Gross Margin, 2018-2023
9.5.5 Zynga Inc Recent Developments9.6 SayGames
9.6.1 SayGames Company Information, Head Office, Market Area and Industry Position
9.6.2 SayGames Company Profile and Main Business
9.6.3 SayGames Casual Game Models, Specifications and Application
9.6.4 SayGames Casual Game Revenue and Gross Margin, 2018-2023
9.6.5 SayGames Recent Developments
9.7 Gismart
9.7.1 Gismart Company Information, Head Office, Market Area and Industry Position
9.7.2 Gismart Company Profile and Main Business
9.7.3 Gismart Casual Game Models, Specifications and Application
9.7.4 Gismart Casual Game Revenue and Gross Margin, 2018-2023
9.7.5 Gismart Recent Developments
9.8 BoomBit
9.8.1 BoomBit Company Information, Head Office, Market Area and Industry Position
9.8.2 BoomBit Company Profile and Main Business
9.8.3 BoomBit Casual Game Models, Specifications and Application
9.8.4 BoomBit Casual Game Revenue and Gross Margin, 2018-2023
9.8.5 BoomBit Recent Developments
9.9 Voodoo
9.9.1 Voodoo Company Information, Head Office, Market Area and Industry Position
9.9.2 Voodoo Company Profile and Main Business
9.9.3 Voodoo Casual Game Models, Specifications and Application
9.9.4 Voodoo Casual Game Revenue and Gross Margin, 2018-2023
9.9.5 Voodoo Recent Developments9.10 JoyPac
9.10.1 JoyPac Company Information, Head Office, Market Area and Industry Position
9.10.2 JoyPac Company Profile and Main Business
9.10.3 JoyPac Casual Game Models, Specifications and Application
9.10.4 JoyPac Casual Game Revenue and Gross Margin, 2018-2023
9.10.5 JoyPac Recent Developments
9.11 YSO Corp
9.11.1 YSO Corp Company Information, Head Office, Market Area and Industry Position
9.11.2 YSO Corp Company Profile and Main Business
9.11.3 YSO Corp Casual Game Models, Specifications and Application
9.11.4 YSO Corp Casual Game Revenue and Gross Margin, 2018-2023
9.11.5 YSO Corp Recent Developments
9.12 Kevuru Games
9.12.1 Kevuru Games Company Information, Head Office, Market Area and Industry Position
9.12.2 Kevuru Games Company Profile and Main Business
9.12.3 Kevuru Games Casual Game Models, Specifications and Application
9.12.4 Kevuru Games Casual Game Revenue and Gross Margin, 2018-2023
9.12.5 Kevuru Games Recent Developments
9.13 Good Job Games
9.13.1 Good Job Games Company Information, Head Office, Market Area and Industry Position
9.13.2 Good Job Games Company Profile and Main Business
9.13.3 Good Job Games Casual Game Models, Specifications and Application
9.13.4 Good Job Games Casual Game Revenue and Gross Margin, 2018-2023
9.13.5 Good Job Games Recent Developments
9.14 Lion Studios
9.14.1 Lion Studios Company Information, Head Office, Market Area and Industry Position
9.14.2 Lion Studios Company Profile and Main Business
9.14.3 Lion Studios Casual Game Models, Specifications and Application
9.14.4 Lion Studios Casual Game Revenue and Gross Margin, 2018-2023
9.14.5 Lion Studios Recent Developments
9.15 Playgendary
9.15.1 Playgendary Company Information, Head Office, Market Area and Industry Position
9.15.2 Playgendary Company Profile and Main Business
9.15.3 Playgendary Casual Game Models, Specifications and Application
9.15.4 Playgendary Casual Game Revenue and Gross Margin, 2018-2023
9.15.5 Playgendary Recent Developments
9.16 Goodoo Games
9.16.1 Goodoo Games Company Information, Head Office, Market Area and Industry Position
9.16.2 Goodoo Games Company Profile and Main Business
9.16.3 Goodoo Games Casual Game Models, Specifications and Application
9.16.4 Goodoo Games Casual Game Revenue and Gross Margin, 2018-2023
9.16.5 Goodoo Games Recent Developments
10 Conclusion
11 Appendix11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources11.3 Market Estimation Model
11.4 Disclaimer
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The Casual Game Global and China Top Players Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
Recognize the areas along the Casual Game Global and China Top Players Market's value chain where players are generating value. To get a complete picture, kindly read the entire report.
The Casual Game Global and China Top Players Market is expected to grow at a moderate CAGR during the forecast period of 2024 to 2029.
The convergence of various vital triggers, including a major slowdown in Western economies, and some critical points in globalization, leads to the transformation of business in the Casual Game Global and China Top Players Market across the extensive corporate landscape.
In this highly competitive and rapidly evolving Casual Game Global and China Top Players Industry, top strategic priorities such as innovation, diversification, and M&A would remain consistent.