2020-2025 Global Mobile Esport Market Report - Production and Consumption Professional Analysis
- Report Code : MAI2543695
- Published On: Jun, 2021
- Category : Consumer and general services
- Pages : 108
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This report elaborates the market size, market characteristics, and market growth of the Mobile Esport industry, and breaks down according to the type, application, and consumption area of Mobile Esport. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Mobile Esport in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Mobile Esport market covered in Chapter 13:
Ubisoft
Netmarble
Activision Blizzard
Tencent
EA
mixi
DeNA
Sony
In Chapter 6, on the basis of types, the Mobile Esport market from 2015 to 2025 is primarily split into:
Real-time strategy (RTS
First-person shooter (FPS),
Multiplayer online battle arena (MOBA).
In Chapter 7, on the basis of applications, the Mobile Esport market from 2015 to 2025 covers:
Online
Offline
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
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With tables and figures helping analyze worldwide Global Mobile Esport market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Table of Content
1 Mobile Esport Market - Research Scope1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Mobile Esport Market - Research Methodology2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Mobile Esport Market Forces3.1 Global Mobile Esport Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario3.5 Industry Risk Assessment
4 Mobile Esport Market - By Geography4.1 Global Mobile Esport Market Value and Market Share by Regions
4.1.1 Global Mobile Esport Value ($) by Region (2015-2020)
4.1.2 Global Mobile Esport Value Market Share by Regions (2015-2020)4.2 Global Mobile Esport Market Production and Market Share by Major Countries
4.2.1 Global Mobile Esport Production by Major Countries (2015-2020)
4.2.2 Global Mobile Esport Production Market Share by Major Countries (2015-2020)4.3 Global Mobile Esport Market Consumption and Market Share by Regions
4.3.1 Global Mobile Esport Consumption by Regions (2015-2020)
4.3.2 Global Mobile Esport Consumption Market Share by Regions (2015-2020)
5 Mobile Esport Market - By Trade Statistics5.1 Global Mobile Esport Export and Import
5.2 United States Mobile Esport Export and Import (2015-2020)
5.3 Europe Mobile Esport Export and Import (2015-2020)
5.4 China Mobile Esport Export and Import (2015-2020)
5.5 Japan Mobile Esport Export and Import (2015-2020)
5.6 India Mobile Esport Export and Import (2015-2020)
5.7
6 Mobile Esport Market - By Type6.1 Global Mobile Esport Production and Market Share by Types (2015-2020)
6.1.1 Global Mobile Esport Production by Types (2015-2020)
6.1.2 Global Mobile Esport Production Market Share by Types (2015-2020)6.2 Global Mobile Esport Value and Market Share by Types (2015-2020)
6.2.1 Global Mobile Esport Value by Types (2015-2020)
6.2.2 Global Mobile Esport Value Market Share by Types (2015-2020)6.3 Global Mobile Esport Production, Price and Growth Rate of Real-time strategy (RTS (2015-2020)
6.4 Global Mobile Esport Production, Price and Growth Rate of First-person shooter (FPS), (2015-2020)
6.5 Global Mobile Esport Production, Price and Growth Rate of Multiplayer online battle arena (MOBA). (2015-2020)
7 Mobile Esport Market - By Application7.1 Global Mobile Esport Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Mobile Esport Consumption by Applications (2015-2020)
7.1.2 Global Mobile Esport Consumption Market Share by Applications (2015-2020)7.2 Global Mobile Esport Consumption and Growth Rate of Online (2015-2020)
7.3 Global Mobile Esport Consumption and Growth Rate of Offline (2015-2020)
8 North America Mobile Esport Market8.1 North America Mobile Esport Market Size
8.2 United States Mobile Esport Market Size
8.3 Canada Mobile Esport Market Size
8.4 Mexico Mobile Esport Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Mobile Esport Market Analysis9.1 Europe Mobile Esport Market Size
9.2 Germany Mobile Esport Market Size
9.3 United Kingdom Mobile Esport Market Size
9.4 France Mobile Esport Market Size
9.5 Italy Mobile Esport Market Size
9.6 Spain Mobile Esport Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Mobile Esport Market Analysis10.1 Asia-Pacific Mobile Esport Market Size
10.2 China Mobile Esport Market Size
10.3 Japan Mobile Esport Market Size
10.4 South Korea Mobile Esport Market Size
10.5 Southeast Asia Mobile Esport Market Size
10.6 India Mobile Esport Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Mobile Esport Market Analysis11.1 Middle East and Africa Mobile Esport Market Size
11.2 Saudi Arabia Mobile Esport Market Size
11.3 UAE Mobile Esport Market Size
11.4 South Africa Mobile Esport Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Mobile Esport Market Analysis12.1 South America Mobile Esport Market Size
12.2 Brazil Mobile Esport Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles13.1 Ubisoft
13.1.1 Ubisoft Basic Information
13.1.2 Ubisoft Product Profiles, Application and Specification
13.1.3 Ubisoft Mobile Esport Market Performance (2015-2020)13.2 Netmarble
13.2.1 Netmarble Basic Information
13.2.2 Netmarble Product Profiles, Application and Specification
13.2.3 Netmarble Mobile Esport Market Performance (2015-2020)13.3 Activision Blizzard
13.3.1 Activision Blizzard Basic Information
13.3.2 Activision Blizzard Product Profiles, Application and Specification
13.3.3 Activision Blizzard Mobile Esport Market Performance (2015-2020)13.4 Tencent
13.4.1 Tencent Basic Information
13.4.2 Tencent Product Profiles, Application and Specification
13.4.3 Tencent Mobile Esport Market Performance (2015-2020)13.5 EA
13.5.1 EA Basic Information
13.5.2 EA Product Profiles, Application and Specification
13.5.3 EA Mobile Esport Market Performance (2015-2020)13.6 mixi
13.6.1 mixi Basic Information
13.6.2 mixi Product Profiles, Application and Specification
13.6.3 mixi Mobile Esport Market Performance (2015-2020)
13.7 DeNA
13.7.1 DeNA Basic Information
13.7.2 DeNA Product Profiles, Application and Specification
13.7.3 DeNA Mobile Esport Market Performance (2015-2020)
13.8 Sony
13.8.1 Sony Basic Information
13.8.2 Sony Product Profiles, Application and Specification
13.8.3 Sony Mobile Esport Market Performance (2015-2020)
14 Market Forecast - By Regions14.1 North America Mobile Esport Market Forecast (2020-2025)
14.2 Europe Mobile Esport Market Forecast (2020-2025)
14.3 Asia-Pacific Mobile Esport Market Forecast (2020-2025)
14.4 Middle East and Africa Mobile Esport Market Forecast (2020-2025)
14.5 South America Mobile Esport Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications15.1 Global Mobile Esport Market Forecast by Types (2020-2025)
15.1.1 Global Mobile Esport Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Mobile Esport Market Forecast Value and Market Share by Types (2020-2025)15.2 Global Mobile Esport Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Mobile Esport Picture
Table Mobile Esport Key Market Segments
Figure Study and Forecasting Years
Figure Global Mobile Esport Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Mobile Esport Value ($) and Growth Rate (2015-2020)
Table Global Mobile Esport Value ($) by Countries (2015-2020)
Table Global Mobile Esport Value Market Share by Regions (2015-2020)
Figure Global Mobile Esport Value Market Share by Regions in 2019
Figure Global Mobile Esport Production and Growth Rate (2015-2020)
Table Global Mobile Esport Production by Major Countries (2015-2020)
Table Global Mobile Esport Production Market Share by Major Countries (2015-2020)
Figure Global Mobile Esport Production Market Share by Regions in 2019
Figure Global Mobile Esport Consumption and Growth Rate (2015-2020)
Table Global Mobile Esport Consumption by Regions (2015-2020)
Table Global Mobile Esport Consumption Market Share by Regions (2015-2020)
Figure Global Mobile Esport Consumption Market Share by Regions in 2019
Table Global Mobile Esport Export Top 3 Country 2019
Table Global Mobile Esport Import Top 3 Country 2019
Table United States Mobile Esport Export and Import (2015-2020)
Table Europe Mobile Esport Export and Import (2015-2020)
Table China Mobile Esport Export and Import (2015-2020)
Table Japan Mobile Esport Export and Import (2015-2020)
Table India Mobile Esport Export and Import (2015-2020)
Table Global Mobile Esport Production by Types (2015-2020)
Table Global Mobile Esport Production Market Share by Types (2015-2020)
Figure Global Mobile Esport Production Share by Type (2015-2020)
Table Global Mobile Esport Value by Types (2015-2020)
Table Global Mobile Esport Value Market Share by Types (2015-2020)
Figure Global Mobile Esport Value Share by Type (2015-2020)
Figure Global Real-time strategy (RTS Production and Growth Rate (2015-2020)
Figure Global Real-time strategy (RTS Price (2015-2020)
Figure Global First-person shooter (FPS), Production and Growth Rate (2015-2020)
Figure Global First-person shooter (FPS), Price (2015-2020)
Figure Global Multiplayer online battle arena (MOBA). Production and Growth Rate (2015-2020)
Figure Global Multiplayer online battle arena (MOBA). Price (2015-2020)
Table Global Mobile Esport Consumption by Applications (2015-2020)
Table Global Mobile Esport Consumption Market Share by Applications (2015-2020)
Figure Global Mobile Esport Consumption Share by Application (2015-2020)
Figure Global Online Consumption and Growth Rate (2015-2020)
Figure Global Offline Consumption and Growth Rate (2015-2020)
Figure North America Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table North America Mobile Esport Consumption by Countries (2015-2020)
Table North America Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure North America Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure United States Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Canada Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Mexico Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table Europe Mobile Esport Consumption by Countries (2015-2020)
Table Europe Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Europe Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Germany Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure France Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Italy Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Spain Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Mobile Esport Consumption by Countries (2015-2020)
Table Asia-Pacific Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure China Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Japan Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure South Korea Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure India Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Mobile Esport Consumption by Countries (2015-2020)
Table Middle East and Africa Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure UAE Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure South Africa Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure South America Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table South America Mobile Esport Consumption by Countries (2015-2020)
Table South America Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure South America Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Brazil Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table Ubisoft Company Profile
Table Ubisoft Production, Value, Price, Gross Margin 2015-2020
Figure Ubisoft Production and Growth Rate
Figure Ubisoft Value ($) Market Share 2015-2020
Table Netmarble Company Profile
Table Netmarble Production, Value, Price, Gross Margin 2015-2020
Figure Netmarble Production and Growth Rate
Figure Netmarble Value ($) Market Share 2015-2020
Table Activision Blizzard Company Profile
Table Activision Blizzard Production, Value, Price, Gross Margin 2015-2020
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Value ($) Market Share 2015-2020
Table Tencent Company Profile
Table Tencent Production, Value, Price, Gross Margin 2015-2020
Figure Tencent Production and Growth Rate
Figure Tencent Value ($) Market Share 2015-2020
Table EA Company Profile
Table EA Production, Value, Price, Gross Margin 2015-2020
Figure EA Production and Growth Rate
Figure EA Value ($) Market Share 2015-2020
Table mixi Company Profile
Table mixi Production, Value, Price, Gross Margin 2015-2020
Figure mixi Production and Growth Rate
Figure mixi Value ($) Market Share 2015-2020
Table DeNA Company Profile
Table DeNA Production, Value, Price, Gross Margin 2015-2020
Figure DeNA Production and Growth Rate
Figure DeNA Value ($) Market Share 2015-2020
Table Sony Company Profile
Table Sony Production, Value, Price, Gross Margin 2015-2020
Figure Sony Production and Growth Rate
Figure Sony Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Mobile Esport Market Forecast Production by Types (2020-2025)
Table Global Mobile Esport Market Forecast Production Share by Types (2020-2025)
Table Global Mobile Esport Market Forecast Value ($) by Types (2020-2025)
Table Global Mobile Esport Market Forecast Value Share by Types (2020-2025)
Table Global Mobile Esport Market Forecast Consumption by Applications (2020-2025)
Table Global Mobile Esport Market Forecast Consumption Share by Applications (2020-2025)
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The Global Mobile Esport Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
The Global Mobile Esport study includes a diverse group of participants, including both market leaders and up-and-comers. Contact our sales representative to receive a complete list of companies covered in the study.
Depending upon the type of applications, the Global Mobile Esport Market has been segmented into
According to the report, the Global Mobile Esport Industry will grow to USD XXX Million by 2029, with a YY% CAGR.
In addition to the Global Mobile Esport Market share analysis by competitors, the report also includes chapters on the HHI Index, CR4, and CR8 to characterize the concentration rate and competitive character of the Global Mobile Esport Market.
The majority of data for the Global Mobile Esport Industry is gathered through primary sources, which include interviews and surveys with industry experts from the core and related industries involved in the supply chain. Secondary sources, such as SEC filings, annual reports, whitepapers, and press releases, are also used.