2020-2025 Global Digital Games Market Report - Production and Consumption Professional Analysis
- Report Code : MAI2593405
- Published On: Jul, 2021
- Category : Consumer and general services
- Pages : 105
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Digital games are all kinds of games designed and developed by means of digital technology and implemented on the basis of digital devices.
This report elaborates the market size, market characteristics, and market growth of the Digital Games industry, and breaks down according to the type, application, and consumption area of Digital Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Digital Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Digital Games market covered in Chapter 13:
Touchten Games
Activision Blizzard
Nazara Techonologies
Electronic Arts
Chopup
Ubisoft
Steel Wool Studios
Omnidrone
Take-Two Interactive
Witching Hour Studios
Nintendo
GungHo Online
Zynga
Piranha Games
Sony Corporation
Microsoft Corporation
Playsnak
NCsoft
In Chapter 6, on the basis of types, the Digital Games market from 2015 to 2025 is primarily split into:
Game machine
Tablet
Computer
Mobile phone
Other
In Chapter 7, on the basis of applications, the Digital Games market from 2015 to 2025 covers:
woman
Man
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
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With tables and figures helping analyze worldwide Global Digital Games market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Table of Content
1 Digital Games Market - Research Scope1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Digital Games Market - Research Methodology2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Digital Games Market Forces3.1 Global Digital Games Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario3.5 Industry Risk Assessment
4 Digital Games Market - By Geography4.1 Global Digital Games Market Value and Market Share by Regions
4.1.1 Global Digital Games Value ($) by Region (2015-2020)
4.1.2 Global Digital Games Value Market Share by Regions (2015-2020)4.2 Global Digital Games Market Production and Market Share by Major Countries
4.2.1 Global Digital Games Production by Major Countries (2015-2020)
4.2.2 Global Digital Games Production Market Share by Major Countries (2015-2020)4.3 Global Digital Games Market Consumption and Market Share by Regions
4.3.1 Global Digital Games Consumption by Regions (2015-2020)
4.3.2 Global Digital Games Consumption Market Share by Regions (2015-2020)
5 Digital Games Market - By Trade Statistics5.1 Global Digital Games Export and Import
5.2 United States Digital Games Export and Import (2015-2020)
5.3 Europe Digital Games Export and Import (2015-2020)
5.4 China Digital Games Export and Import (2015-2020)
5.5 Japan Digital Games Export and Import (2015-2020)
5.6 India Digital Games Export and Import (2015-2020)
5.7
6 Digital Games Market - By Type6.1 Global Digital Games Production and Market Share by Types (2015-2020)
6.1.1 Global Digital Games Production by Types (2015-2020)
6.1.2 Global Digital Games Production Market Share by Types (2015-2020)6.2 Global Digital Games Value and Market Share by Types (2015-2020)
6.2.1 Global Digital Games Value by Types (2015-2020)
6.2.2 Global Digital Games Value Market Share by Types (2015-2020)6.3 Global Digital Games Production, Price and Growth Rate of Game machine (2015-2020)
6.4 Global Digital Games Production, Price and Growth Rate of Tablet (2015-2020)
6.5 Global Digital Games Production, Price and Growth Rate of Computer (2015-2020)
6.6 Global Digital Games Production, Price and Growth Rate of Mobile phone (2015-2020)
6.7 Global Digital Games Production, Price and Growth Rate of Other (2015-2020)
7 Digital Games Market - By Application7.1 Global Digital Games Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Digital Games Consumption by Applications (2015-2020)
7.1.2 Global Digital Games Consumption Market Share by Applications (2015-2020)7.2 Global Digital Games Consumption and Growth Rate of woman (2015-2020)
7.3 Global Digital Games Consumption and Growth Rate of Man (2015-2020)
8 North America Digital Games Market8.1 North America Digital Games Market Size
8.2 United States Digital Games Market Size
8.3 Canada Digital Games Market Size
8.4 Mexico Digital Games Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Digital Games Market Analysis9.1 Europe Digital Games Market Size
9.2 Germany Digital Games Market Size
9.3 United Kingdom Digital Games Market Size
9.4 France Digital Games Market Size
9.5 Italy Digital Games Market Size
9.6 Spain Digital Games Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Digital Games Market Analysis10.1 Asia-Pacific Digital Games Market Size
10.2 China Digital Games Market Size
10.3 Japan Digital Games Market Size
10.4 South Korea Digital Games Market Size
10.5 Southeast Asia Digital Games Market Size
10.6 India Digital Games Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Digital Games Market Analysis11.1 Middle East and Africa Digital Games Market Size
11.2 Saudi Arabia Digital Games Market Size
11.3 UAE Digital Games Market Size
11.4 South Africa Digital Games Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Digital Games Market Analysis12.1 South America Digital Games Market Size
12.2 Brazil Digital Games Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles13.1 Touchten Games
13.1.1 Touchten Games Basic Information
13.1.2 Touchten Games Product Profiles, Application and Specification
13.1.3 Touchten Games Digital Games Market Performance (2015-2020)13.2 Activision Blizzard
13.2.1 Activision Blizzard Basic Information
13.2.2 Activision Blizzard Product Profiles, Application and Specification
13.2.3 Activision Blizzard Digital Games Market Performance (2015-2020)13.3 Nazara Techonologies
13.3.1 Nazara Techonologies Basic Information
13.3.2 Nazara Techonologies Product Profiles, Application and Specification
13.3.3 Nazara Techonologies Digital Games Market Performance (2015-2020)13.4 Electronic Arts
13.4.1 Electronic Arts Basic Information
13.4.2 Electronic Arts Product Profiles, Application and Specification
13.4.3 Electronic Arts Digital Games Market Performance (2015-2020)13.5 Chopup
13.5.1 Chopup Basic Information
13.5.2 Chopup Product Profiles, Application and Specification
13.5.3 Chopup Digital Games Market Performance (2015-2020)13.6 Ubisoft
13.6.1 Ubisoft Basic Information
13.6.2 Ubisoft Product Profiles, Application and Specification
13.6.3 Ubisoft Digital Games Market Performance (2015-2020)
13.7 Steel Wool Studios
13.7.1 Steel Wool Studios Basic Information
13.7.2 Steel Wool Studios Product Profiles, Application and Specification
13.7.3 Steel Wool Studios Digital Games Market Performance (2015-2020)
13.8 Omnidrone
13.8.1 Omnidrone Basic Information
13.8.2 Omnidrone Product Profiles, Application and Specification
13.8.3 Omnidrone Digital Games Market Performance (2015-2020)
13.9 Take-Two Interactive
13.9.1 Take-Two Interactive Basic Information
13.9.2 Take-Two Interactive Product Profiles, Application and Specification
13.9.3 Take-Two Interactive Digital Games Market Performance (2015-2020)13.10 Witching Hour Studios
13.10.1 Witching Hour Studios Basic Information
13.10.2 Witching Hour Studios Product Profiles, Application and Specification
13.10.3 Witching Hour Studios Digital Games Market Performance (2015-2020)
13.11 Nintendo
13.11.1 Nintendo Basic Information
13.11.2 Nintendo Product Profiles, Application and Specification
13.11.3 Nintendo Digital Games Market Performance (2015-2020)
13.12 GungHo Online
13.12.1 GungHo Online Basic Information
13.12.2 GungHo Online Product Profiles, Application and Specification
13.12.3 GungHo Online Digital Games Market Performance (2015-2020)
13.13 Zynga
13.13.1 Zynga Basic Information
13.13.2 Zynga Product Profiles, Application and Specification
13.13.3 Zynga Digital Games Market Performance (2015-2020)
13.14 Piranha Games
13.14.1 Piranha Games Basic Information
13.14.2 Piranha Games Product Profiles, Application and Specification
13.14.3 Piranha Games Digital Games Market Performance (2015-2020)
13.15 Sony Corporation
13.15.1 Sony Corporation Basic Information
13.15.2 Sony Corporation Product Profiles, Application and Specification
13.15.3 Sony Corporation Digital Games Market Performance (2015-2020)
13.16 Microsoft Corporation
13.16.1 Microsoft Corporation Basic Information
13.16.2 Microsoft Corporation Product Profiles, Application and Specification
13.16.3 Microsoft Corporation Digital Games Market Performance (2015-2020)
13.17 Playsnak
13.17.1 Playsnak Basic Information
13.17.2 Playsnak Product Profiles, Application and Specification
13.17.3 Playsnak Digital Games Market Performance (2015-2020)
13.18 NCsoft
13.18.1 NCsoft Basic Information
13.18.2 NCsoft Product Profiles, Application and Specification
13.18.3 NCsoft Digital Games Market Performance (2015-2020)
14 Market Forecast - By Regions14.1 North America Digital Games Market Forecast (2020-2025)
14.2 Europe Digital Games Market Forecast (2020-2025)
14.3 Asia-Pacific Digital Games Market Forecast (2020-2025)
14.4 Middle East and Africa Digital Games Market Forecast (2020-2025)
14.5 South America Digital Games Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications15.1 Global Digital Games Market Forecast by Types (2020-2025)
15.1.1 Global Digital Games Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Digital Games Market Forecast Value and Market Share by Types (2020-2025)15.2 Global Digital Games Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Digital Games Picture
Table Digital Games Key Market Segments
Figure Study and Forecasting Years
Figure Global Digital Games Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Digital Games Value ($) and Growth Rate (2015-2020)
Table Global Digital Games Value ($) by Countries (2015-2020)
Table Global Digital Games Value Market Share by Regions (2015-2020)
Figure Global Digital Games Value Market Share by Regions in 2019
Figure Global Digital Games Production and Growth Rate (2015-2020)
Table Global Digital Games Production by Major Countries (2015-2020)
Table Global Digital Games Production Market Share by Major Countries (2015-2020)
Figure Global Digital Games Production Market Share by Regions in 2019
Figure Global Digital Games Consumption and Growth Rate (2015-2020)
Table Global Digital Games Consumption by Regions (2015-2020)
Table Global Digital Games Consumption Market Share by Regions (2015-2020)
Figure Global Digital Games Consumption Market Share by Regions in 2019
Table Global Digital Games Export Top 3 Country 2019
Table Global Digital Games Import Top 3 Country 2019
Table United States Digital Games Export and Import (2015-2020)
Table Europe Digital Games Export and Import (2015-2020)
Table China Digital Games Export and Import (2015-2020)
Table Japan Digital Games Export and Import (2015-2020)
Table India Digital Games Export and Import (2015-2020)
Table Global Digital Games Production by Types (2015-2020)
Table Global Digital Games Production Market Share by Types (2015-2020)
Figure Global Digital Games Production Share by Type (2015-2020)
Table Global Digital Games Value by Types (2015-2020)
Table Global Digital Games Value Market Share by Types (2015-2020)
Figure Global Digital Games Value Share by Type (2015-2020)
Figure Global Game machine Production and Growth Rate (2015-2020)
Figure Global Game machine Price (2015-2020)
Figure Global Tablet Production and Growth Rate (2015-2020)
Figure Global Tablet Price (2015-2020)
Figure Global Computer Production and Growth Rate (2015-2020)
Figure Global Computer Price (2015-2020)
Figure Global Mobile phone Production and Growth Rate (2015-2020)
Figure Global Mobile phone Price (2015-2020)
Figure Global Other Production and Growth Rate (2015-2020)
Figure Global Other Price (2015-2020)
Table Global Digital Games Consumption by Applications (2015-2020)
Table Global Digital Games Consumption Market Share by Applications (2015-2020)
Figure Global Digital Games Consumption Share by Application (2015-2020)
Figure Global woman Consumption and Growth Rate (2015-2020)
Figure Global Man Consumption and Growth Rate (2015-2020)
Figure North America Digital Games Market Consumption and Growth Rate (2015-2020)
Table North America Digital Games Consumption by Countries (2015-2020)
Table North America Digital Games Consumption Market Share by Countries (2015-2020)
Figure North America Digital Games Consumption Market Share by Countries (2015-2020)
Figure United States Digital Games Market Consumption and Growth Rate (2015-2020)
Figure Canada Digital Games Market Consumption and Growth Rate (2015-2020)
Figure Mexico Digital Games Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Digital Games Market Consumption and Growth Rate (2015-2020)
Table Europe Digital Games Consumption by Countries (2015-2020)
Table Europe Digital Games Consumption Market Share by Countries (2015-2020)
Figure Europe Digital Games Consumption Market Share by Countries (2015-2020)
Figure Germany Digital Games Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Digital Games Market Consumption and Growth Rate (2015-2020)
Figure France Digital Games Market Consumption and Growth Rate (2015-2020)
Figure Italy Digital Games Market Consumption and Growth Rate (2015-2020)
Figure Spain Digital Games Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Digital Games Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Digital Games Consumption by Countries (2015-2020)
Table Asia-Pacific Digital Games Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Digital Games Consumption Market Share by Countries (2015-2020)
Figure China Digital Games Market Consumption and Growth Rate (2015-2020)
Figure Japan Digital Games Market Consumption and Growth Rate (2015-2020)
Figure South Korea Digital Games Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Digital Games Market Consumption and Growth Rate (2015-2020)
Figure India Digital Games Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Digital Games Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Digital Games Consumption by Countries (2015-2020)
Table Middle East and Africa Digital Games Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Digital Games Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Digital Games Market Consumption and Growth Rate (2015-2020)
Figure UAE Digital Games Market Consumption and Growth Rate (2015-2020)
Figure South Africa Digital Games Market Consumption and Growth Rate (2015-2020)
Figure South America Digital Games Market Consumption and Growth Rate (2015-2020)
Table South America Digital Games Consumption by Countries (2015-2020)
Table South America Digital Games Consumption Market Share by Countries (2015-2020)
Figure South America Digital Games Consumption Market Share by Countries (2015-2020)
Figure Brazil Digital Games Market Consumption and Growth Rate (2015-2020)
Table Touchten Games Company Profile
Table Touchten Games Production, Value, Price, Gross Margin 2015-2020
Figure Touchten Games Production and Growth Rate
Figure Touchten Games Value ($) Market Share 2015-2020
Table Activision Blizzard Company Profile
Table Activision Blizzard Production, Value, Price, Gross Margin 2015-2020
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Value ($) Market Share 2015-2020
Table Nazara Techonologies Company Profile
Table Nazara Techonologies Production, Value, Price, Gross Margin 2015-2020
Figure Nazara Techonologies Production and Growth Rate
Figure Nazara Techonologies Value ($) Market Share 2015-2020
Table Electronic Arts Company Profile
Table Electronic Arts Production, Value, Price, Gross Margin 2015-2020
Figure Electronic Arts Production and Growth Rate
Figure Electronic Arts Value ($) Market Share 2015-2020
Table Chopup Company Profile
Table Chopup Production, Value, Price, Gross Margin 2015-2020
Figure Chopup Production and Growth Rate
Figure Chopup Value ($) Market Share 2015-2020
Table Ubisoft Company Profile
Table Ubisoft Production, Value, Price, Gross Margin 2015-2020
Figure Ubisoft Production and Growth Rate
Figure Ubisoft Value ($) Market Share 2015-2020
Table Steel Wool Studios Company Profile
Table Steel Wool Studios Production, Value, Price, Gross Margin 2015-2020
Figure Steel Wool Studios Production and Growth Rate
Figure Steel Wool Studios Value ($) Market Share 2015-2020
Table Omnidrone Company Profile
Table Omnidrone Production, Value, Price, Gross Margin 2015-2020
Figure Omnidrone Production and Growth Rate
Figure Omnidrone Value ($) Market Share 2015-2020
Table Take-Two Interactive Company Profile
Table Take-Two Interactive Production, Value, Price, Gross Margin 2015-2020
Figure Take-Two Interactive Production and Growth Rate
Figure Take-Two Interactive Value ($) Market Share 2015-2020
Table Witching Hour Studios Company Profile
Table Witching Hour Studios Production, Value, Price, Gross Margin 2015-2020
Figure Witching Hour Studios Production and Growth Rate
Figure Witching Hour Studios Value ($) Market Share 2015-2020
Table Nintendo Company Profile
Table Nintendo Production, Value, Price, Gross Margin 2015-2020
Figure Nintendo Production and Growth Rate
Figure Nintendo Value ($) Market Share 2015-2020
Table GungHo Online Company Profile
Table GungHo Online Production, Value, Price, Gross Margin 2015-2020
Figure GungHo Online Production and Growth Rate
Figure GungHo Online Value ($) Market Share 2015-2020
Table Zynga Company Profile
Table Zynga Production, Value, Price, Gross Margin 2015-2020
Figure Zynga Production and Growth Rate
Figure Zynga Value ($) Market Share 2015-2020
Table Piranha Games Company Profile
Table Piranha Games Production, Value, Price, Gross Margin 2015-2020
Figure Piranha Games Production and Growth Rate
Figure Piranha Games Value ($) Market Share 2015-2020
Table Sony Corporation Company Profile
Table Sony Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Sony Corporation Production and Growth Rate
Figure Sony Corporation Value ($) Market Share 2015-2020
Table Microsoft Corporation Company Profile
Table Microsoft Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Microsoft Corporation Production and Growth Rate
Figure Microsoft Corporation Value ($) Market Share 2015-2020
Table Playsnak Company Profile
Table Playsnak Production, Value, Price, Gross Margin 2015-2020
Figure Playsnak Production and Growth Rate
Figure Playsnak Value ($) Market Share 2015-2020
Table NCsoft Company Profile
Table NCsoft Production, Value, Price, Gross Margin 2015-2020
Figure NCsoft Production and Growth Rate
Figure NCsoft Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Digital Games Market Forecast Production by Types (2020-2025)
Table Global Digital Games Market Forecast Production Share by Types (2020-2025)
Table Global Digital Games Market Forecast Value ($) by Types (2020-2025)
Table Global Digital Games Market Forecast Value Share by Types (2020-2025)
Table Global Digital Games Market Forecast Consumption by Applications (2020-2025)
Table Global Digital Games Market Forecast Consumption Share by Applications (2020-2025)
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The Global Digital Games Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.
Report Objectives / Segmentation Covered :
By Companies / players:
By Regions:
By Type:
By Application:
Frequently asked questions(FAQ's):
The flow of investment into the Global Digital Games Market, which is utilizing technologies to drive efficiency and high volume, clearly shows the market opportunity.
Depending upon the type of applications, the Global Digital Games Market has been segmented into
During the projected year from 2024 to 2029, the Global Digital Games Market is expected to grow at a CAGR of xx%.
The value of the Global Digital Games Market is estimated to be USD XXX million.
The majority of data for the Global Digital Games Industry is gathered through primary sources, which include interviews and surveys with industry experts from the core and related industries involved in the supply chain. Secondary sources, such as SEC filings, annual reports, whitepapers, and press releases, are also used.