2020-2025 Global AR Gaming Market Report - Production and Consumption Professional Analysis

  • Augmented reality gaming (AR gaming) is the integration of game visual and audio content with the user's environment in real time. While virtual reality games require specialized VR headsets, only some augmented reality systems use them.

    This report elaborates the market size, market characteristics, and market growth of the AR Gaming industry, and breaks down according to the type, application, and consumption area of AR Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.


    In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for AR Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

    In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.


    Key players in the global AR Gaming market covered in Chapter 13:

    Qualcomm Technologies

    Infinity Augmented Reality

    VividWorks

    Zappar

    Catchoom

    Augmented Pixels

    Total Immersion

    Aurasma

    Blippar

    Wikitude


    In Chapter 6, on the basis of types, the AR Gaming market from 2015 to 2025 is primarily split into:

    Mobile Devices

    HMDs

    Smart Glasses


    In Chapter 7, on the basis of applications, the AR Gaming market from 2015 to 2025 covers:

    Consumer electronics

    Education

    Entertainment

    Others


    Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

    United States

    Europe

    China

    Japan

    India


    Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

    North America (Covered in Chapter 8)

    United States

    Canada

    Mexico

    Europe (Covered in Chapter 9)

    Germany

    UK

    France

    Italy

    Spain

    Others

    Asia-Pacific (Covered in Chapter 10)

    China

    Japan

    India

    South Korea

    Southeast Asia

    Others

    Middle East and Africa (Covered in Chapter 11)

    Saudi Arabia

    UAE

    South Africa

    Others

    South America (Covered in Chapter 12)

    Brazil

    Others


    Years considered for this report:

    Historical Years: 2015-2019

    Base Year: 2019

    Estimated Year: 2020

    Forecast Period: 2020-2025

     

  • With tables and figures helping analyze worldwide Global AR Gaming market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

    Table of Content

    1 AR Gaming Market - Research Scope

    1.1 Study Goals

    1.2 Market Definition and Scope

    1.3 Key Market Segments

    1.4 Study and Forecasting Years


    2 AR Gaming Market - Research Methodology

    2.1 Methodology

    2.2 Research Data Source

    2.2.1 Secondary Data
    2.2.2 Primary Data
    2.2.3 Market Size Estimation
    2.2.4 Legal Disclaimer

    3 AR Gaming Market Forces

    3.1 Global AR Gaming Market Size

    3.2 Top Impacting Factors (PESTEL Analysis)

    3.2.1 Political Factors
    3.2.2 Economic Factors
    3.2.3 Social Factors
    3.2.4 Technological Factors
    3.2.5 Environmental Factors
    3.2.6 Legal Factors

    3.3 Industry Trend Analysis

    3.4 Industry Trends Under COVID-19

    3.4.1 Risk Assessment on COVID-19
    3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
    3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

    3.5 Industry Risk Assessment


    4 AR Gaming Market - By Geography

    4.1 Global AR Gaming Market Value and Market Share by Regions

    4.1.1 Global AR Gaming Value ($) by Region (2015-2020)
    4.1.2 Global AR Gaming Value Market Share by Regions (2015-2020)

    4.2 Global AR Gaming Market Production and Market Share by Major Countries

    4.2.1 Global AR Gaming Production by Major Countries (2015-2020)
    4.2.2 Global AR Gaming Production Market Share by Major Countries (2015-2020)

    4.3 Global AR Gaming Market Consumption and Market Share by Regions

    4.3.1 Global AR Gaming Consumption by Regions (2015-2020)
    4.3.2 Global AR Gaming Consumption Market Share by Regions (2015-2020)

    5 AR Gaming Market - By Trade Statistics

    5.1 Global AR Gaming Export and Import

    5.2 United States AR Gaming Export and Import (2015-2020)

    5.3 Europe AR Gaming Export and Import (2015-2020)

    5.4 China AR Gaming Export and Import (2015-2020)

    5.5 Japan AR Gaming Export and Import (2015-2020)

    5.6 India AR Gaming Export and Import (2015-2020)

    5.7

    6 AR Gaming Market - By Type

    6.1 Global AR Gaming Production and Market Share by Types (2015-2020)

    6.1.1 Global AR Gaming Production by Types (2015-2020)
    6.1.2 Global AR Gaming Production Market Share by Types (2015-2020)

    6.2 Global AR Gaming Value and Market Share by Types (2015-2020)

    6.2.1 Global AR Gaming Value by Types (2015-2020)
    6.2.2 Global AR Gaming Value Market Share by Types (2015-2020)

    6.3 Global AR Gaming Production, Price and Growth Rate of Mobile Devices (2015-2020)

    6.4 Global AR Gaming Production, Price and Growth Rate of HMDs (2015-2020)

    6.5 Global AR Gaming Production, Price and Growth Rate of Smart Glasses (2015-2020)


    7 AR Gaming Market - By Application

    7.1 Global AR Gaming Consumption and Market Share by Applications (2015-2020)

    7.1.1 Global AR Gaming Consumption by Applications (2015-2020)
    7.1.2 Global AR Gaming Consumption Market Share by Applications (2015-2020)

    7.2 Global AR Gaming Consumption and Growth Rate of Consumer electronics (2015-2020)

    7.3 Global AR Gaming Consumption and Growth Rate of Education (2015-2020)

    7.4 Global AR Gaming Consumption and Growth Rate of Entertainment (2015-2020)

    7.5 Global AR Gaming Consumption and Growth Rate of Others (2015-2020)


    8 North America AR Gaming Market

    8.1 North America AR Gaming Market Size

    8.2 United States AR Gaming Market Size

    8.3 Canada AR Gaming Market Size

    8.4 Mexico AR Gaming Market Size

    8.5 The Influence of COVID-19 on North America Market


    9 Europe AR Gaming Market Analysis

    9.1 Europe AR Gaming Market Size

    9.2 Germany AR Gaming Market Size

    9.3 United Kingdom AR Gaming Market Size

    9.4 France AR Gaming Market Size

    9.5 Italy AR Gaming Market Size

    9.6 Spain AR Gaming Market Size

    9.7 The Influence of COVID-19 on Europe Market

    10 Asia-Pacific AR Gaming Market Analysis

    10.1 Asia-Pacific AR Gaming Market Size

    10.2 China AR Gaming Market Size

    10.3 Japan AR Gaming Market Size

    10.4 South Korea AR Gaming Market Size

    10.5 Southeast Asia AR Gaming Market Size

    10.6 India AR Gaming Market Size

    10.7 The Influence of COVID-19 on Asia Pacific Market

    11 Middle East and Africa AR Gaming Market Analysis

    11.1 Middle East and Africa AR Gaming Market Size

    11.2 Saudi Arabia AR Gaming Market Size

    11.3 UAE AR Gaming Market Size

    11.4 South Africa AR Gaming Market Size

    11.5 The Influence of COVID-19 on Middle East and Africa Market


    12 South America AR Gaming Market Analysis

    12.1 South America AR Gaming Market Size

    12.2 Brazil AR Gaming Market Size

    12.3 The Influence of COVID-19 on South America Market


    13 Company Profiles

    13.1 Qualcomm Technologies

    13.1.1 Qualcomm Technologies Basic Information
    13.1.2 Qualcomm Technologies Product Profiles, Application and Specification
    13.1.3 Qualcomm Technologies AR Gaming Market Performance (2015-2020)

    13.2 Infinity Augmented Reality

    13.2.1 Infinity Augmented Reality Basic Information
    13.2.2 Infinity Augmented Reality Product Profiles, Application and Specification
    13.2.3 Infinity Augmented Reality AR Gaming Market Performance (2015-2020)

    13.3 VividWorks

    13.3.1 VividWorks Basic Information
    13.3.2 VividWorks Product Profiles, Application and Specification
    13.3.3 VividWorks AR Gaming Market Performance (2015-2020)

    13.4 Zappar

    13.4.1 Zappar Basic Information
    13.4.2 Zappar Product Profiles, Application and Specification
    13.4.3 Zappar AR Gaming Market Performance (2015-2020)

    13.5 Catchoom

    13.5.1 Catchoom Basic Information
    13.5.2 Catchoom Product Profiles, Application and Specification
    13.5.3 Catchoom AR Gaming Market Performance (2015-2020)

    13.6 Augmented Pixels

    13.6.1 Augmented Pixels Basic Information
    13.6.2 Augmented Pixels Product Profiles, Application and Specification
    13.6.3 Augmented Pixels AR Gaming Market Performance (2015-2020)
    13.7 Total Immersion
    13.7.1 Total Immersion Basic Information
    13.7.2 Total Immersion Product Profiles, Application and Specification
    13.7.3 Total Immersion AR Gaming Market Performance (2015-2020)
    13.8 Aurasma
    13.8.1 Aurasma Basic Information
    13.8.2 Aurasma Product Profiles, Application and Specification
    13.8.3 Aurasma AR Gaming Market Performance (2015-2020)
    13.9 Blippar
    13.9.1 Blippar Basic Information
    13.9.2 Blippar Product Profiles, Application and Specification
    13.9.3 Blippar AR Gaming Market Performance (2015-2020)

    13.10 Wikitude

    13.10.1 Wikitude Basic Information
    13.10.2 Wikitude Product Profiles, Application and Specification
    13.10.3 Wikitude AR Gaming Market Performance (2015-2020)

    14 Market Forecast - By Regions

    14.1 North America AR Gaming Market Forecast (2020-2025)

    14.2 Europe AR Gaming Market Forecast (2020-2025)

    14.3 Asia-Pacific AR Gaming Market Forecast (2020-2025)

    14.4 Middle East and Africa AR Gaming Market Forecast (2020-2025)

    14.5 South America AR Gaming Market Forecast (2020-2025)


    15 Market Forecast - By Type and Applications

    15.1 Global AR Gaming Market Forecast by Types (2020-2025)

    15.1.1 Global AR Gaming Market Forecast Production and Market Share by Types (2020-2025)
    15.1.2 Global AR Gaming Market Forecast Value and Market Share by Types (2020-2025)

    15.2 Global AR Gaming Market Forecast by Applications (2020-2025)


    List of Tables and Figures
    Figure AR Gaming Picture
    Table AR Gaming Key Market Segments
    Figure Study and Forecasting Years
    Figure Global AR Gaming Market Size and Growth Rate 2015-2025
    Figure Industry PESTEL Analysis
    Figure Global COVID-19 Status
    Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
    Figure Global AR Gaming Value ($) and Growth Rate (2015-2020)
    Table Global AR Gaming Value ($) by Countries (2015-2020)
    Table Global AR Gaming Value Market Share by Regions (2015-2020)
    Figure Global AR Gaming Value Market Share by Regions in 2019
    Figure Global AR Gaming Production and Growth Rate (2015-2020)
    Table Global AR Gaming Production by Major Countries (2015-2020)
    Table Global AR Gaming Production Market Share by Major Countries (2015-2020)
    Figure Global AR Gaming Production Market Share by Regions in 2019
    Figure Global AR Gaming Consumption and Growth Rate (2015-2020)
    Table Global AR Gaming Consumption by Regions (2015-2020)
    Table Global AR Gaming Consumption Market Share by Regions (2015-2020)
    Figure Global AR Gaming Consumption Market Share by Regions in 2019
    Table Global AR Gaming Export Top 3 Country 2019
    Table Global AR Gaming Import Top 3 Country 2019
    Table United States AR Gaming Export and Import (2015-2020)
    Table Europe AR Gaming Export and Import (2015-2020)
    Table China AR Gaming Export and Import (2015-2020)
    Table Japan AR Gaming Export and Import (2015-2020)
    Table India AR Gaming Export and Import (2015-2020)
    Table Global AR Gaming Production by Types (2015-2020)
    Table Global AR Gaming Production Market Share by Types (2015-2020)
    Figure Global AR Gaming Production Share by Type (2015-2020)
    Table Global AR Gaming Value by Types (2015-2020)
    Table Global AR Gaming Value Market Share by Types (2015-2020)
    Figure Global AR Gaming Value Share by Type (2015-2020)
    Figure Global Mobile Devices Production and Growth Rate (2015-2020)
    Figure Global Mobile Devices Price (2015-2020)
    Figure Global HMDs Production and Growth Rate (2015-2020)
    Figure Global HMDs Price (2015-2020)
    Figure Global Smart Glasses Production and Growth Rate (2015-2020)
    Figure Global Smart Glasses Price (2015-2020)
    Table Global AR Gaming Consumption by Applications (2015-2020)
    Table Global AR Gaming Consumption Market Share by Applications (2015-2020)
    Figure Global AR Gaming Consumption Share by Application (2015-2020)
    Figure Global Consumer electronics Consumption and Growth Rate (2015-2020)
    Figure Global Education Consumption and Growth Rate (2015-2020)
    Figure Global Entertainment Consumption and Growth Rate (2015-2020)
    Figure Global Others Consumption and Growth Rate (2015-2020)
    Figure North America AR Gaming Market Consumption and Growth Rate (2015-2020)
    Table North America AR Gaming Consumption by Countries (2015-2020)
    Table North America AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure North America AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure United States AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure Canada AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure Mexico AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure North America COVID-19 Status
    Figure Europe AR Gaming Market Consumption and Growth Rate (2015-2020)
    Table Europe AR Gaming Consumption by Countries (2015-2020)
    Table Europe AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure Europe AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure Germany AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure United Kingdom AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure France AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure Italy AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure Spain AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure Europe COVID-19 Status
    Figure Asia-Pacific AR Gaming Market Consumption and Growth Rate (2015-2020)
    Table Asia-Pacific AR Gaming Consumption by Countries (2015-2020)
    Table Asia-Pacific AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure Asia-Pacific AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure China AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure Japan AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure South Korea AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure Southeast Asia AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure India AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure Asia Pacific COVID-19 Status
    Figure Middle East and Africa AR Gaming Market Consumption and Growth Rate (2015-2020)
    Table Middle East and Africa AR Gaming Consumption by Countries (2015-2020)
    Table Middle East and Africa AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure Middle East and Africa AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure Saudi Arabia AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure UAE AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure South Africa AR Gaming Market Consumption and Growth Rate (2015-2020)
    Figure South America AR Gaming Market Consumption and Growth Rate (2015-2020)
    Table South America AR Gaming Consumption by Countries (2015-2020)
    Table South America AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure South America AR Gaming Consumption Market Share by Countries (2015-2020)
    Figure Brazil AR Gaming Market Consumption and Growth Rate (2015-2020)
    Table Qualcomm Technologies Company Profile
    Table Qualcomm Technologies Production, Value, Price, Gross Margin 2015-2020
    Figure Qualcomm Technologies Production and Growth Rate
    Figure Qualcomm Technologies Value ($) Market Share 2015-2020
    Table Infinity Augmented Reality Company Profile
    Table Infinity Augmented Reality Production, Value, Price, Gross Margin 2015-2020
    Figure Infinity Augmented Reality Production and Growth Rate
    Figure Infinity Augmented Reality Value ($) Market Share 2015-2020
    Table VividWorks Company Profile
    Table VividWorks Production, Value, Price, Gross Margin 2015-2020
    Figure VividWorks Production and Growth Rate
    Figure VividWorks Value ($) Market Share 2015-2020
    Table Zappar Company Profile
    Table Zappar Production, Value, Price, Gross Margin 2015-2020
    Figure Zappar Production and Growth Rate
    Figure Zappar Value ($) Market Share 2015-2020
    Table Catchoom Company Profile
    Table Catchoom Production, Value, Price, Gross Margin 2015-2020
    Figure Catchoom Production and Growth Rate
    Figure Catchoom Value ($) Market Share 2015-2020
    Table Augmented Pixels Company Profile
    Table Augmented Pixels Production, Value, Price, Gross Margin 2015-2020
    Figure Augmented Pixels Production and Growth Rate
    Figure Augmented Pixels Value ($) Market Share 2015-2020
    Table Total Immersion Company Profile
    Table Total Immersion Production, Value, Price, Gross Margin 2015-2020
    Figure Total Immersion Production and Growth Rate
    Figure Total Immersion Value ($) Market Share 2015-2020
    Table Aurasma Company Profile
    Table Aurasma Production, Value, Price, Gross Margin 2015-2020
    Figure Aurasma Production and Growth Rate
    Figure Aurasma Value ($) Market Share 2015-2020
    Table Blippar Company Profile
    Table Blippar Production, Value, Price, Gross Margin 2015-2020
    Figure Blippar Production and Growth Rate
    Figure Blippar Value ($) Market Share 2015-2020
    Table Wikitude Company Profile
    Table Wikitude Production, Value, Price, Gross Margin 2015-2020
    Figure Wikitude Production and Growth Rate
    Figure Wikitude Value ($) Market Share 2015-2020
    Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
    Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
    Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
    Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
    Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
    Table Global AR Gaming Market Forecast Production by Types (2020-2025)
    Table Global AR Gaming Market Forecast Production Share by Types (2020-2025)
    Table Global AR Gaming Market Forecast Value ($) by Types (2020-2025)
    Table Global AR Gaming Market Forecast Value Share by Types (2020-2025)
    Table Global AR Gaming Market Forecast Consumption by Applications (2020-2025)
    Table Global AR Gaming Market Forecast Consumption Share by Applications (2020-2025)

     

  • The Global AR Gaming Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
      By Regions:
        By Type:
          By Application:
          Frequently asked questions(FAQ's):
          What is the forecasted growth rate of the Global AR Gaming Market?

          The Global AR Gaming Market is expected to grow at a moderate CAGR during the forecast period of 2024 to 2029.

          What is really changing the Global AR Gaming Market behavior?

          Consumer behavior changes will reshape the entire decision-making process and companies in the Global AR Gaming Industry will need to adapt quickly.

          How does the Global AR Gaming Market study reflects the current scenario?

          The Global AR Gaming study focuses on shifting market dynamics, geopolitical and regulatory regulations, and key players' strategies to carefully analyze demand at risk across multiple industry categories.

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