2020-2025 Global Animation, VFX and Game Market Report - Production and Consumption Professional Analysis

  • Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film.


    Visual Effects (abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in film making. Visual effects involve in the integration of live-action footage (special effects) and generated imagery (digital effects) to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film. Visual effects using computer-generated imagery (CGI) have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.

    This report elaborates the market size, market characteristics, and market growth of the Animation, VFX and Game industry, and breaks down according to the type, application, and consumption area of Animation, VFX and Game. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.


    In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Animation, VFX and Game in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

    In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.


    Key players in the global Animation, VFX and Game market covered in Chapter 13:

    TOEI ANIMATION

    Framestore

    Netease

    Nintendo

    Walt Disney Animation Studios

    Warner Bros

    Microsoft

    Sony

    NBCUniversal

    Tencent

    Activision Blizzard


    In Chapter 6, on the basis of types, the Animation, VFX and Game market from 2015 to 2025 is primarily split into:

    Animation & VFX

    Game & VFX


    In Chapter 7, on the basis of applications, the Animation, VFX and Game market from 2015 to 2025 covers:

    Anime

    Film

    Video Game


    Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

    United States

    Europe

    China

    Japan

    India


    Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

    North America (Covered in Chapter 8)

    United States

    Canada

    Mexico

    Europe (Covered in Chapter 9)

    Germany

    UK

    France

    Italy

    Spain

    Others

    Asia-Pacific (Covered in Chapter 10)

    China

    Japan

    India

    South Korea

    Southeast Asia

    Others

    Middle East and Africa (Covered in Chapter 11)

    Saudi Arabia

    UAE

    South Africa

    Others

    South America (Covered in Chapter 12)

    Brazil

    Others


    Years considered for this report:

    Historical Years: 2015-2019

    Base Year: 2019

    Estimated Year: 2020

    Forecast Period: 2020-2025

     

  • With tables and figures helping analyze worldwide Global Animation VFX and Game market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

    Table of Content

    1 Animation, VFX and Game Market - Research Scope

    1.1 Study Goals

    1.2 Market Definition and Scope

    1.3 Key Market Segments

    1.4 Study and Forecasting Years


    2 Animation, VFX and Game Market - Research Methodology

    2.1 Methodology

    2.2 Research Data Source

    2.2.1 Secondary Data
    2.2.2 Primary Data
    2.2.3 Market Size Estimation
    2.2.4 Legal Disclaimer

    3 Animation, VFX and Game Market Forces

    3.1 Global Animation, VFX and Game Market Size

    3.2 Top Impacting Factors (PESTEL Analysis)

    3.2.1 Political Factors
    3.2.2 Economic Factors
    3.2.3 Social Factors
    3.2.4 Technological Factors
    3.2.5 Environmental Factors
    3.2.6 Legal Factors

    3.3 Industry Trend Analysis

    3.4 Industry Trends Under COVID-19

    3.4.1 Risk Assessment on COVID-19
    3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
    3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

    3.5 Industry Risk Assessment


    4 Animation, VFX and Game Market - By Geography

    4.1 Global Animation, VFX and Game Market Value and Market Share by Regions

    4.1.1 Global Animation, VFX and Game Value ($) by Region (2015-2020)
    4.1.2 Global Animation, VFX and Game Value Market Share by Regions (2015-2020)

    4.2 Global Animation, VFX and Game Market Production and Market Share by Major Countries

    4.2.1 Global Animation, VFX and Game Production by Major Countries (2015-2020)
    4.2.2 Global Animation, VFX and Game Production Market Share by Major Countries (2015-2020)

    4.3 Global Animation, VFX and Game Market Consumption and Market Share by Regions

    4.3.1 Global Animation, VFX and Game Consumption by Regions (2015-2020)
    4.3.2 Global Animation, VFX and Game Consumption Market Share by Regions (2015-2020)

    5 Animation, VFX and Game Market - By Trade Statistics

    5.1 Global Animation, VFX and Game Export and Import

    5.2 United States Animation, VFX and Game Export and Import (2015-2020)

    5.3 Europe Animation, VFX and Game Export and Import (2015-2020)

    5.4 China Animation, VFX and Game Export and Import (2015-2020)

    5.5 Japan Animation, VFX and Game Export and Import (2015-2020)

    5.6 India Animation, VFX and Game Export and Import (2015-2020)

    5.7

    6 Animation, VFX and Game Market - By Type

    6.1 Global Animation, VFX and Game Production and Market Share by Types (2015-2020)

    6.1.1 Global Animation, VFX and Game Production by Types (2015-2020)
    6.1.2 Global Animation, VFX and Game Production Market Share by Types (2015-2020)

    6.2 Global Animation, VFX and Game Value and Market Share by Types (2015-2020)

    6.2.1 Global Animation, VFX and Game Value by Types (2015-2020)
    6.2.2 Global Animation, VFX and Game Value Market Share by Types (2015-2020)

    6.3 Global Animation, VFX and Game Production, Price and Growth Rate of Animation & VFX (2015-2020)

    6.4 Global Animation, VFX and Game Production, Price and Growth Rate of Game & VFX (2015-2020)


    7 Animation, VFX and Game Market - By Application

    7.1 Global Animation, VFX and Game Consumption and Market Share by Applications (2015-2020)

    7.1.1 Global Animation, VFX and Game Consumption by Applications (2015-2020)
    7.1.2 Global Animation, VFX and Game Consumption Market Share by Applications (2015-2020)

    7.2 Global Animation, VFX and Game Consumption and Growth Rate of Anime (2015-2020)

    7.3 Global Animation, VFX and Game Consumption and Growth Rate of Film (2015-2020)

    7.4 Global Animation, VFX and Game Consumption and Growth Rate of Video Game (2015-2020)


    8 North America Animation, VFX and Game Market

    8.1 North America Animation, VFX and Game Market Size

    8.2 United States Animation, VFX and Game Market Size

    8.3 Canada Animation, VFX and Game Market Size

    8.4 Mexico Animation, VFX and Game Market Size

    8.5 The Influence of COVID-19 on North America Market


    9 Europe Animation, VFX and Game Market Analysis

    9.1 Europe Animation, VFX and Game Market Size

    9.2 Germany Animation, VFX and Game Market Size

    9.3 United Kingdom Animation, VFX and Game Market Size

    9.4 France Animation, VFX and Game Market Size

    9.5 Italy Animation, VFX and Game Market Size

    9.6 Spain Animation, VFX and Game Market Size

    9.7 The Influence of COVID-19 on Europe Market

    10 Asia-Pacific Animation, VFX and Game Market Analysis

    10.1 Asia-Pacific Animation, VFX and Game Market Size

    10.2 China Animation, VFX and Game Market Size

    10.3 Japan Animation, VFX and Game Market Size

    10.4 South Korea Animation, VFX and Game Market Size

    10.5 Southeast Asia Animation, VFX and Game Market Size

    10.6 India Animation, VFX and Game Market Size

    10.7 The Influence of COVID-19 on Asia Pacific Market

    11 Middle East and Africa Animation, VFX and Game Market Analysis

    11.1 Middle East and Africa Animation, VFX and Game Market Size

    11.2 Saudi Arabia Animation, VFX and Game Market Size

    11.3 UAE Animation, VFX and Game Market Size

    11.4 South Africa Animation, VFX and Game Market Size

    11.5 The Influence of COVID-19 on Middle East and Africa Market


    12 South America Animation, VFX and Game Market Analysis

    12.1 South America Animation, VFX and Game Market Size

    12.2 Brazil Animation, VFX and Game Market Size

    12.3 The Influence of COVID-19 on South America Market


    13 Company Profiles

    13.1 TOEI ANIMATION

    13.1.1 TOEI ANIMATION Basic Information
    13.1.2 TOEI ANIMATION Product Profiles, Application and Specification
    13.1.3 TOEI ANIMATION Animation, VFX and Game Market Performance (2015-2020)

    13.2 Framestore

    13.2.1 Framestore Basic Information
    13.2.2 Framestore Product Profiles, Application and Specification
    13.2.3 Framestore Animation, VFX and Game Market Performance (2015-2020)

    13.3 Netease

    13.3.1 Netease Basic Information
    13.3.2 Netease Product Profiles, Application and Specification
    13.3.3 Netease Animation, VFX and Game Market Performance (2015-2020)

    13.4 Nintendo

    13.4.1 Nintendo Basic Information
    13.4.2 Nintendo Product Profiles, Application and Specification
    13.4.3 Nintendo Animation, VFX and Game Market Performance (2015-2020)

    13.5 Walt Disney Animation Studios

    13.5.1 Walt Disney Animation Studios Basic Information
    13.5.2 Walt Disney Animation Studios Product Profiles, Application and Specification
    13.5.3 Walt Disney Animation Studios Animation, VFX and Game Market Performance (2015-2020)

    13.6 Warner Bros

    13.6.1 Warner Bros Basic Information
    13.6.2 Warner Bros Product Profiles, Application and Specification
    13.6.3 Warner Bros Animation, VFX and Game Market Performance (2015-2020)
    13.7 Microsoft
    13.7.1 Microsoft Basic Information
    13.7.2 Microsoft Product Profiles, Application and Specification
    13.7.3 Microsoft Animation, VFX and Game Market Performance (2015-2020)
    13.8 Sony
    13.8.1 Sony Basic Information
    13.8.2 Sony Product Profiles, Application and Specification
    13.8.3 Sony Animation, VFX and Game Market Performance (2015-2020)
    13.9 NBCUniversal
    13.9.1 NBCUniversal Basic Information
    13.9.2 NBCUniversal Product Profiles, Application and Specification
    13.9.3 NBCUniversal Animation, VFX and Game Market Performance (2015-2020)

    13.10 Tencent

    13.10.1 Tencent Basic Information
    13.10.2 Tencent Product Profiles, Application and Specification
    13.10.3 Tencent Animation, VFX and Game Market Performance (2015-2020)
    13.11 Activision Blizzard
    13.11.1 Activision Blizzard Basic Information
    13.11.2 Activision Blizzard Product Profiles, Application and Specification
    13.11.3 Activision Blizzard Animation, VFX and Game Market Performance (2015-2020)

    14 Market Forecast - By Regions

    14.1 North America Animation, VFX and Game Market Forecast (2020-2025)

    14.2 Europe Animation, VFX and Game Market Forecast (2020-2025)

    14.3 Asia-Pacific Animation, VFX and Game Market Forecast (2020-2025)

    14.4 Middle East and Africa Animation, VFX and Game Market Forecast (2020-2025)

    14.5 South America Animation, VFX and Game Market Forecast (2020-2025)


    15 Market Forecast - By Type and Applications

    15.1 Global Animation, VFX and Game Market Forecast by Types (2020-2025)

    15.1.1 Global Animation, VFX and Game Market Forecast Production and Market Share by Types (2020-2025)
    15.1.2 Global Animation, VFX and Game Market Forecast Value and Market Share by Types (2020-2025)

    15.2 Global Animation, VFX and Game Market Forecast by Applications (2020-2025)


    List of Tables and Figures
    Figure Animation, VFX and Game Picture
    Table Animation, VFX and Game Key Market Segments
    Figure Study and Forecasting Years
    Figure Global Animation, VFX and Game Market Size and Growth Rate 2015-2025
    Figure Industry PESTEL Analysis
    Figure Global COVID-19 Status
    Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
    Figure Global Animation, VFX and Game Value ($) and Growth Rate (2015-2020)
    Table Global Animation, VFX and Game Value ($) by Countries (2015-2020)
    Table Global Animation, VFX and Game Value Market Share by Regions (2015-2020)
    Figure Global Animation, VFX and Game Value Market Share by Regions in 2019
    Figure Global Animation, VFX and Game Production and Growth Rate (2015-2020)
    Table Global Animation, VFX and Game Production by Major Countries (2015-2020)
    Table Global Animation, VFX and Game Production Market Share by Major Countries (2015-2020)
    Figure Global Animation, VFX and Game Production Market Share by Regions in 2019
    Figure Global Animation, VFX and Game Consumption and Growth Rate (2015-2020)
    Table Global Animation, VFX and Game Consumption by Regions (2015-2020)
    Table Global Animation, VFX and Game Consumption Market Share by Regions (2015-2020)
    Figure Global Animation, VFX and Game Consumption Market Share by Regions in 2019
    Table Global Animation, VFX and Game Export Top 3 Country 2019
    Table Global Animation, VFX and Game Import Top 3 Country 2019
    Table United States Animation, VFX and Game Export and Import (2015-2020)
    Table Europe Animation, VFX and Game Export and Import (2015-2020)
    Table China Animation, VFX and Game Export and Import (2015-2020)
    Table Japan Animation, VFX and Game Export and Import (2015-2020)
    Table India Animation, VFX and Game Export and Import (2015-2020)
    Table Global Animation, VFX and Game Production by Types (2015-2020)
    Table Global Animation, VFX and Game Production Market Share by Types (2015-2020)
    Figure Global Animation, VFX and Game Production Share by Type (2015-2020)
    Table Global Animation, VFX and Game Value by Types (2015-2020)
    Table Global Animation, VFX and Game Value Market Share by Types (2015-2020)
    Figure Global Animation, VFX and Game Value Share by Type (2015-2020)
    Figure Global Animation & VFX Production and Growth Rate (2015-2020)
    Figure Global Animation & VFX Price (2015-2020)
    Figure Global Game & VFX Production and Growth Rate (2015-2020)
    Figure Global Game & VFX Price (2015-2020)
    Table Global Animation, VFX and Game Consumption by Applications (2015-2020)
    Table Global Animation, VFX and Game Consumption Market Share by Applications (2015-2020)
    Figure Global Animation, VFX and Game Consumption Share by Application (2015-2020)
    Figure Global Anime Consumption and Growth Rate (2015-2020)
    Figure Global Film Consumption and Growth Rate (2015-2020)
    Figure Global Video Game Consumption and Growth Rate (2015-2020)
    Figure North America Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Table North America Animation, VFX and Game Consumption by Countries (2015-2020)
    Table North America Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure North America Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure United States Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure Canada Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure Mexico Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure North America COVID-19 Status
    Figure Europe Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Table Europe Animation, VFX and Game Consumption by Countries (2015-2020)
    Table Europe Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure Europe Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure Germany Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure United Kingdom Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure France Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure Italy Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure Spain Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure Europe COVID-19 Status
    Figure Asia-Pacific Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Table Asia-Pacific Animation, VFX and Game Consumption by Countries (2015-2020)
    Table Asia-Pacific Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure Asia-Pacific Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure China Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure Japan Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure South Korea Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure Southeast Asia Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure India Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure Asia Pacific COVID-19 Status
    Figure Middle East and Africa Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Table Middle East and Africa Animation, VFX and Game Consumption by Countries (2015-2020)
    Table Middle East and Africa Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure Middle East and Africa Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure Saudi Arabia Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure UAE Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure South Africa Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Figure South America Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Table South America Animation, VFX and Game Consumption by Countries (2015-2020)
    Table South America Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure South America Animation, VFX and Game Consumption Market Share by Countries (2015-2020)
    Figure Brazil Animation, VFX and Game Market Consumption and Growth Rate (2015-2020)
    Table TOEI ANIMATION Company Profile
    Table TOEI ANIMATION Production, Value, Price, Gross Margin 2015-2020
    Figure TOEI ANIMATION Production and Growth Rate
    Figure TOEI ANIMATION Value ($) Market Share 2015-2020
    Table Framestore Company Profile
    Table Framestore Production, Value, Price, Gross Margin 2015-2020
    Figure Framestore Production and Growth Rate
    Figure Framestore Value ($) Market Share 2015-2020
    Table Netease Company Profile
    Table Netease Production, Value, Price, Gross Margin 2015-2020
    Figure Netease Production and Growth Rate
    Figure Netease Value ($) Market Share 2015-2020
    Table Nintendo Company Profile
    Table Nintendo Production, Value, Price, Gross Margin 2015-2020
    Figure Nintendo Production and Growth Rate
    Figure Nintendo Value ($) Market Share 2015-2020
    Table Walt Disney Animation Studios Company Profile
    Table Walt Disney Animation Studios Production, Value, Price, Gross Margin 2015-2020
    Figure Walt Disney Animation Studios Production and Growth Rate
    Figure Walt Disney Animation Studios Value ($) Market Share 2015-2020
    Table Warner Bros Company Profile
    Table Warner Bros Production, Value, Price, Gross Margin 2015-2020
    Figure Warner Bros Production and Growth Rate
    Figure Warner Bros Value ($) Market Share 2015-2020
    Table Microsoft Company Profile
    Table Microsoft Production, Value, Price, Gross Margin 2015-2020
    Figure Microsoft Production and Growth Rate
    Figure Microsoft Value ($) Market Share 2015-2020
    Table Sony Company Profile
    Table Sony Production, Value, Price, Gross Margin 2015-2020
    Figure Sony Production and Growth Rate
    Figure Sony Value ($) Market Share 2015-2020
    Table NBCUniversal Company Profile
    Table NBCUniversal Production, Value, Price, Gross Margin 2015-2020
    Figure NBCUniversal Production and Growth Rate
    Figure NBCUniversal Value ($) Market Share 2015-2020
    Table Tencent Company Profile
    Table Tencent Production, Value, Price, Gross Margin 2015-2020
    Figure Tencent Production and Growth Rate
    Figure Tencent Value ($) Market Share 2015-2020
    Table Activision Blizzard Company Profile
    Table Activision Blizzard Production, Value, Price, Gross Margin 2015-2020
    Figure Activision Blizzard Production and Growth Rate
    Figure Activision Blizzard Value ($) Market Share 2015-2020
    Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
    Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
    Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
    Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
    Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
    Table Global Animation, VFX and Game Market Forecast Production by Types (2020-2025)
    Table Global Animation, VFX and Game Market Forecast Production Share by Types (2020-2025)
    Table Global Animation, VFX and Game Market Forecast Value ($) by Types (2020-2025)
    Table Global Animation, VFX and Game Market Forecast Value Share by Types (2020-2025)
    Table Global Animation, VFX and Game Market Forecast Consumption by Applications (2020-2025)
    Table Global Animation, VFX and Game Market Forecast Consumption Share by Applications (2020-2025)

     

  • The Global Animation VFX and Game Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
      By Regions:
        By Type:
          By Application:
          Frequently asked questions(FAQ's):
          Why are some of the most well-known companies left out of the Global Animation VFX and Game Market study?

          The Global Animation VFX and Game study includes a diverse group of participants, including both market leaders and up-and-comers. Contact our sales representative to receive a complete list of companies covered in the study.

          What are the major applications for Global Animation VFX and Game?

          Global Animation VFX and Game has a wide range of applications, including and others.

          What is the current state of the Global Animation VFX and Game Industry, and what is the projected growth trajectory through 2029?

          In 2023, the Global Animation VFX and Game Market share surpassed USD xx million, and between 2024 and 2029, it will grow at a CAGR of yy%.

          Where does the Global Animation VFX and Game Industry stands in terms of scaling end-use implementations?

          According to the Global Animation VFX and Game Market research paper, organizations are making more progress than their supply chain counterparts, including suppliers.

          What is the CAGR at which the Global Animation VFX and Game Market can expand?

          During the forecast years, the Global Animation VFX and Game Market can thrive with a robust CAGR.

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